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Advanced [show]


Gilbert Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears baggy white pantaloons and a violet scarf. His red hair is long and unkept. He tend to wears goggles to shield his eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He has achieved small success as a Scribe.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Flaws: Ugly. Bonds: Job, Has a crush, Adventurer, Nature. Occupation: Scribe

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gilbert Wedgwood, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)12 (+1) 7 (-2)13 (+1)
Skills Medicine +0
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Theodoric Badger, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a worn and beaten armor. His long blonde hair reaches down to his waist. He is very pretty but has cold, dead eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the south, but his parents moved at a very young age to the north. His father had invested heavily in several trade routes and wanted him to inherit them. By chance he met his sister recently and the two have been together since.

Motivation: An old rival family wants him found.

Flaws: Terse. Bonds: Immigrant, Attractive, Family, Rich. Occupation: Doctor

Voice: Jittery and nervous

Attributes [hide]

Theodoric Badger, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)9 (-1) 13 (+1)15 (+2)
Skills Performance +4, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 800 sp. Citrine (50 gp). Moss agate (14 gp). Onyx (50 gp).


Social Check DCs


Miles Thackeray, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a black coat over a violet low-cut shirt, and a Stetson hat upon his head. His auburn hair is still thick. His face is scarred and worn.

Personality: He is calm most of the time but flees social interaction. He would rather hide behind his crafts than deal with other people.

History: Miles was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Miles grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Miles. He has worked as a Farmer like his father before him.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Criminal record. Occupation: Farmer

Voice: Hollow voice

Attributes [hide]

Miles Thackeray, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)16 (+3) 9 (-1)11 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 9
Languages Common, Sylvan, Celestial, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Healer’s kit. 1 Simple lock.


Social Check DCs


Justin Morley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears light armors faded through time and improper care. His silver hair is long and unkept. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to work out more often; and his religion dominates his actions

Ideals: Athletic, Justice. Flaws: Ugly, Addict. Occupation: Layabout

Voice: Spanish accent

Attributes [hide]

Justin Morley, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 15 (+2)13 (+1) 11 (+0)12 (+1)
Skills History +3, Insight +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 6000 cp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp).


Social Check DCs


Cory Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears just a black suit. He carries with him a set of daggers, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears his brown hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is almost excessively polite to everyone, even when angry. He is lazy and tries to find solutions quickly.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Cory took refuge in the ruined castle and found the beat up dagger and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane, Shy, Lazy. Bonds: Nature. Occupation: Mason

Voice: Complex vocabulary, royal

Attributes [hide]

Cory Beitz, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 14 (+2)8 (-1) 11 (+0)8 (-1)
Skills Athletics +0, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs

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