Alexandre Yardley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears bulky grey painted plate armor. His brown hair is unkempt and raggedy. His face is covered beneath a completely black helmet.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a poor family in the city he treasured whatever gifts he got. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and to share knowledge with the world
Ideals: Joker, Logical. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Unemployed
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 400 gp.
Tim Bentham, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. His auburn hair is smooth and relatively long. His eyes are likewise green. His teeth are white and perfect.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Further he is a bit of a stoner and is frequently out of it.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His druidic abilities were realized during a raid on his village. He used his abilities to trick people and travel the world for free.
Motivation: To share knowledge with the world; and a rival would like him out of the picture
Ideals: Gifted, Logical. Flaws: Antagonistic, Addict. Bonds: Attractive, Criminal record. Occupation: Healer
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 16 (+3) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Sylvan, Goblin, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 20000 cp.
Anselm Perry, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady green eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a font of random trivia from the lore and stories he has discovered
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mortician arts, while his mother instructed him in etiquette, music and courtly manner. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy.
Ideals: Philantrophist, Logical. Flaws: Ugly, Disease. Bonds: Rich, Enemies. Occupation: Mortician
Voice: Smoker's lung
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Terran, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Hubert Moreno, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is generally well dressed albeit a few years behind the times. His black hair has been sun bleached extensively. He is baby faced.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: His parents moved while he was still in utero so he is the first generation to be born here. A freak accident while working with his Marshal mother left him crippled. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To reunite with his absent mother; and balancing his hectic life and new fletcher responsibilities is difficult
Flaws: Disease. Bonds: Attractive, Job, Family, Immigrant. Occupation: Fletcher
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Dean Denholm, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His hair is short and silver. He has a tattooed face.
Personality: He is calm most of the time but flees social interaction. He invites people to come help in his community garden.
History: He was born blind and as such lacked many opportunities for work. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels threatened by others.
Ideals: Philantrophist. Flaws: Shy, Disease, Fearful. Bonds: Attractive. Occupation: Spice Merchant
Voice: Raspy
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2500 sp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!