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Advanced [show]


Theobald Huxley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. He is an epitome of beauty. He has moderate length auburn hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not trust anyone and sleeps with one eye open.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Antagonistic, Insomniac. Bonds: Attractive, Military, Slave. Occupation: Bather

Voice: Breathy voice

Attributes [hide]

Theobald Huxley, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)13 (+1) 9 (-1)15 (+2)
Skills Investigation +3, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Drogo Winthrop, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a very tight haircut. His thin eyebrows rest above his beady brown eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He also is a firm believer in the manly ideal.

History: Drogo was born the youngest of three triplets. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers; and find a way to reverse the transformation of his brother

Ideals: Professionalism. Flaws: Ugly, Impulsive. Bonds: Family. Occupation: Engraver

Voice: Speaks with lips pursed

Attributes [hide]

Drogo Winthrop, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 10 (+0)12 (+1)
Skills History +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Anselm Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses in black turtlenecks beneath a grey coat with tan slacks. His head has been shaved. His ears are large.

Personality: He is a Shoemaker first and foremost. He believes firmly that knowledge should be universal. He is a logical person and will generally grow upset if things defy logic and science.

History: Anselm hails from a village terrorized by giants. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To share knowledge with the world; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Logical, Justice. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Shoemaker

Voice: Excited and jittery

Attributes [hide]

Anselm Birkenhead, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)14 (+2) 14 (+2)13 (+1)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Abyssal, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Banded mail.


Social Check DCs


Kody Enfield, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his tan boots flare out at the collars. He keeps his brown hair in a flapper bob. He wears an eyepatch.

Personality: Confrontational and typically high on some drug or another. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gifted from a young age, Kody studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and doesn't want to be a layabout and was forced into it by his family

Ideals: Gifted. Flaws: Ugly, Addict, Impulsive. Bonds: Mentor. Occupation: Layabout

Voice: Nasally tone

Attributes [hide]

Kody Enfield, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 12 (+1)8 (-1) 14 (+2)15 (+2)
Skills Acrobatics -1, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple +4

Possessions: 300 gp.


Social Check DCs


Lance Clayton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears brown leather gloves, a brown jacket, and tight pants. He has done his best to style his red hair to look like a famous performer. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born the only child of a wealthy merchant. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: Wants to have a good time and be beloved; and retire the richest man in the south

Ideals: Philantrophist, Optimist, Entrepeneur. Bonds: Attractive. Occupation: Fortune-teller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Lance Clayton, Male Human Fighter 5
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)16 (+3) 14 (+2)14 (+2)
Skills Investigation +6, Survival +5
Senses Passive Perception 12
Languages Common, Druidic, Sylvan, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 40 pp. Amethyst (60 gp). Fiery yellow corundum (1600 gp). Jasper (70 gp). 1 Minor magic item.


Social Check DCs

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