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Advanced [show]


Diggory Brownrigg, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is typically in his Hunter uniform. His hair is short and auburn. He wears a mask on his face.

Personality: Always inclined to offer people food he seems plenty friendly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to loving parents in a slum to the north. Through the years after Diggory was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Diggory's father didn't care for him much, and the feeling was mutual. He inherited the family business which he has now maintained for 11 years.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Religious, Poor. Occupation: Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Diggory Brownrigg, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)14 (+2) 8 (-1)12 (+1)
Skills Deception +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Celestial, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 27000 sp. An abacus with copper, silver and gold markers (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs


Miles Tickle, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. With a patchy chestnut beard and wild chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is used to getting what he wants. In part because he is a meticulous planner.

History: He comes from a rich southern family. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he is greedy

Ideals: Professionalism, Gifted. Bonds: Rich, Job, Immigrant. Occupation: Actor

Voice: Voice breaks

Attributes [hide]

Miles Tickle, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)6 (-2) 12 (+1)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 15000 cp. 2 Acid flasks. 1 Holy water.


Social Check DCs


Dustin Sherwood, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair is cut short. His eyes are gray and catlike.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Dustin grew up listening to his mother's many stories. In his 12th year, his parents were killed by a dire rats raid, leaving Dustin alone in the world. After a stint in an orphanage, he was adopted. He became a Carpenter soon after.

Motivation: Revenge; and obtaining odd cultural human artifacts is his passion

Ideals: Joker. Bonds: Adventurer, Enemies, Job. Occupation: Carpenter

Voice: Middle-eastern accent

Attributes [hide]

Dustin Sherwood, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 6 (-2)11 (+0) 14 (+2)11 (+0)
Skills Athletics +0, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 8000 cp.


Social Check DCs


Ralf Clare, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting tan shirt and pants. He is portly but not overly obese. He has a chestnut handlebar mustache and slicked back chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He plays an instrument quite well.

History: He was raised by priests from a young age. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Artistic. Flaws: Insane. Bonds: Criminal record, Religious, Mentor. Occupation: Junk Dealer

Voice: Australian accent

Attributes [hide]

Ralf Clare, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 16 (+3)14 (+2) 17 (+3)10 (+0)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 13
Languages Common, Terran, Gnome
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 400 gp. 1 Half-Plate. 1 Banded mail. 1 Chain shirt.


Social Check DCs


Thomas Skelton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a simple tan robe with grey stripes complete with hood. He has wavy black hair. His face is scarred and worn.

Personality: A deeply religious man he believes everything happens for a reason. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the west. His childhood dream was to be a Ploughman, but he was a colossal failure. He inherited the family business which he has now maintained for 3 years.

Motivation: He has a rivalry with the Church that dominates his actions; and balancing his hectic life and new spy responsibilities is difficult

Ideals: Philantrophist. Flaws: Ugly. Bonds: Religious, Immigrant, Job. Occupation: Spy

Voice: Forgets to breathe while speaking

Attributes [hide]

Thomas Skelton, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)12 (+1) 8 (-1)8 (-1)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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