Richard Clare, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy tan suit. He wears a deerstalker hat to hide his balding. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Energy wise he seems alert and responsive.
History: When he was but 3 years old his parents immigrated from the south. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is searching for what he claims is his rightful reward.
Motivation: He would like to get married and retire; and meet up once more with his childhood friend
Ideals: Justice, Professionalism. Bonds: Attractive, Immigrant, Adventurer, Has a crush. Occupation: Animal Trainer
Voice: Slow speaker
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Goblin, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: Black pearl (800 gp). Rose (30 gp). Rock crystal (30 gp).
Dean Law, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. His hair is golden and very short. His eyes are amber and catlike.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a small toy that he constantly fidgets with.
History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Assassin, but he got bored and became a Jeweler. He's since become an addict/alcoholic.
Motivation: Sabotage a competitor.
Flaws: Greedy, Addict, Disease. Bonds: Job. Occupation: Jeweler
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 600 gp.
Richard Darlington, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is generally shirtless and showing off his tattooed chest. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Richard has worked very hard to control his curse. He's also a talented Mason, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and he loathes his own lifestyle
Ideals: Philantrophist. Flaws: Disease, Depressed. Bonds: Rich, Job. Occupation: Hunter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 12 (+1) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Elven, Giant
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 13000 cp.
Alexandre Trollope, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears an entirely blue suit with yellow socks and a vest with buckled shoes. He keeps his brown hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He exudes charisma. He is a tour de force of persuasion. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has gone from town to town working and never settling down anywhere, but has fallen for a local Roofer. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is currently in port desperately looking for someone to get him out; and he wants to get laid
Ideals: Joker, Gifted. Bonds: Attractive, Has a crush, Slave. Occupation: Barkeep
Voice: American accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 14 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Celestial, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. Black pearl (200 gp). Azurite (8 gp). Red garnet (70 gp).
Gunter Ryley, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear ponchos typically of a light red in addition to tight pants. His broad hat is riddled with cuts and holes. His fierce green eyes like to dwell on things.
Personality: Gunter is depressed about a lot of things. He tends to be a nihilist. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Gunter was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Bather. He has gone from town to town working and never settling down anywhere, but has fallen for a local Navigator. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's in love.
Flaws: Ugly, Depressed, Antagonistic. Bonds: Job, Has a crush. Occupation: Bather
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 600 sp.
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