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NPC Generator

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Advanced [show]


Adam Dayton, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a black coat over a blue low-cut shirt, and a top hat upon his head. His clothes are grease stained in places. His tied-back hair is silver. His amber eyes are passionate and lively.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others.

Ideals: Gifted. Flaws: Fearful. Bonds: Poor, Immigrant, Attractive. Occupation: Bowyer

Voice: Thin and wheezing

Attributes [hide]

Adam Dayton, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)18 (+4) 9 (-1)8 (-1)
Skills Nature +6, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Goblin, Abyssal, Undercommon, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Banded agate (7 gp). Smoky quartz (50 gp). Brown-green garnet (100 gp).


Social Check DCs


Miles Lincoln, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has styled his silver hair well, parting it to the left. His amber eyes are slightly larger than normal.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Butcher, but he got bored and became a Interpreter. He has worked as a Interpreter like his father before him.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and sabotage a competitor

Ideals: Entrepeneur. Bonds: Enemies, Slave, Poor, Job. Occupation: Interpreter

Voice: German accent

Attributes [hide]

Miles Lincoln, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)15 (+2) 6 (-2)18 (+4)
Skills Perception +0, Persuasion +6
Senses Passive Perception 16
Languages Common, Goblin, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 9000 cp. Azurite (10 gp).


Social Check DCs


Trym Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a violet coat over a black low-cut shirt, and a broad hat upon his head. He has shaved his head bald. He has gray eyes.

Personality: He has a massive crush on the younger sibling of the Sculptor who has hired him part-time. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and wants a kiss

Bonds: Has a crush, Adventurer, Immigrant, Job, Rich. Occupation: Sculptor

Voice: Posh accent

Attributes [hide]

Trym Stansfield, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)12 (+1) 13 (+1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. 1 Chain shirt.


Social Check DCs


Gomory Vance, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a blue collared shirt and black pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His feathered hat is riddled with cuts and holes. He wears a mask on his face.

Personality: Gomory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He cannot resist a sob story and will often dote over anyone who has one.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Extrovert, Philantrophist, Logical. Flaws: Ugly, Insane. Occupation: Tanner

Voice: Nasally tone

Attributes [hide]

Gomory Vance, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)14 (+2) 14 (+2)13 (+1)
Skills Investigation +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Sylvan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Randal Livingstone, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he dresses in tan turtlenecks beneath a red coat with brown slacks. His hair is always cut to a buzz. He has several tiny aquamarine earrings on each ear.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Energy wise he seems alert and responsive.

History: Born in the north to a Bather, Randal learned a great deal about his mother's area of expertise. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He inherited the family business which he has now maintained for 12 years.

Motivation: To be a Apothecary again.

Ideals: Joker, Professionalism. Flaws: Racist. Bonds: Rich, Job. Occupation: Bather

Voice: Hissing voice

Attributes [hide]

Randal Livingstone, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)7 (-2) 8 (-1)11 (+0)
Skills Acrobatics +2, Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 30000 cp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Gold and topaz bottle stopper cork (600 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item.


Social Check DCs

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