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Advanced [show]


Everard Hamilton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male prefers to wear brown pants and tee shirts. He is tall, broad shouldered and powerfully built. He sports a flattop hair cut. His blue eyes are slightly larger than normal.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He got into the Junk Dealer business at a young age. Through the years after Everard was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Everard's father didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.

Motivation: An old rival family wants him found; and regain custody of his son

Ideals: Disciplined. Flaws: Impulsive, Antagonistic. Bonds: Job, Family. Occupation: Junk Dealer

Voice: Hollow voice

Attributes [hide]

Everard Hamilton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)14 (+2) 15 (+2)15 (+2)
Skills Investigation +4, Performance +4
Senses Passive Perception 12
Languages Common, Terran, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Tim Stanton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His hair, while still mostly silver, has prominent grey streaks. His thin eyebrows rest above his beady amber eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with finding treasure.

History: He was born the only child of a wealthy merchant. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants to meet his childhood hero.

Ideals: Justice, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Locksmith

Voice: Low range voice

Attributes [hide]

Tim Stanton, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)15 (+2) 12 (+1)13 (+1)
Skills Arcana +4, Stealth +1
Senses Passive Perception 11
Languages Common, Sylvan, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Roger Rutland, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear darkened spectacles and heavy clothing, no matter the weather. He has wavy white hair. He tend to wears goggles to shield his eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He believes the world needs to unite to get rid of illithids once and for all.

History: A powerful necromancer made him what he is. Roger liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of illithids; and many illithids want him driven away

Ideals: Athletic. Flaws: Shy. Bonds: Enemies, Mentor, Nature. Occupation: Interpreter

Voice: Slurs words

Attributes [hide]

Roger Rutland, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 18 (+4)11 (+0)
Skills Insight +6, Investigation +4
Senses Passive Perception 14
Languages Common, Druidic, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 19000 cp.


Social Check DCs


Roger Norton, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He carries with him a set of tridents on his belt, each one with a amethyst on the hilt. He sports a long red beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the north his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Sage job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting. Flaws: Fearful. Bonds: Criminal record, Poor, Job. Occupation: Sage

Voice: Excited and jittery

Attributes [hide]

Roger Norton, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)10 (+0) 13 (+1)7 (-2)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2200 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Winterbourne, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in earthy colors with a tan and green handkerchief worn on his left side. He has moderate length golden hair. He wears crescent spectacles with a black brim.

Personality: His tongue was cut out and he uses sign language. He is able to fit into much smaller and tighter spaces than normal.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of his brother; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Disease, Fearful. Bonds: Immigrant, Nature, Family. Occupation: Barrister

Voice: Rhymes sentences (sorry)

Attributes [hide]

Trym Winterbourne, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)11 (+0) 15 (+2)13 (+1)
Skills Athletics +5, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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