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NPC Generator

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Advanced [show]


Gerard Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Tanner. He has a very tight haircut. He tend to wears goggles to shield his eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their daughter. He worked as a Tanner, and he later adopted a second daughter.

Motivation: Wants to raise his children well.

Ideals: Optimist, Extrovert. Bonds: Rich, Family. Occupation: Tanner

Voice: Mousy voice

Attributes [hide]

Gerard Lindsay, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 9 (-1)12 (+1) 12 (+1)13 (+1)
Skills Athletics +0
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gerald Skelton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a grey vest and prefers tan and green shirts. His boots appear to have been at one point steel toed but are quite worn down, and is pretty ugly. His white hair is styled in orderly dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He would rather hide behind his crafts than deal with other people.

History: Born to a pair of adventurers, Gerald grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Impeccable, Artistic. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Server

Voice: Low range voice

Attributes [hide]

Gerald Skelton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)13 (+1) 7 (-2)13 (+1)
Skills Medicine +0, Religion +3
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Everard Atterton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has a large black mantle and cape that has been intricately interwoven into his blue robe. His brown hair is heavily combed to the left. His thin eyebrows rest above his beady gray eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a minor phobia of water and hates getting wet.

History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety.

Flaws: Ugly, Fearful, Disease. Bonds: Adventurer. Occupation: Shipwright

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Everard Atterton, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)11 (+0) 12 (+1)13 (+1)
Skills Medicine +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Simon Reid, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is smooth and relatively long. His amber eyes lackadaisically let the world flow into them.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised in a white middle class family as the only child. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and to end his boredom

Ideals: Fighting, Athletic. Flaws: Secretive, Fearful, Mundane. Occupation: Sellsword

Voice: Speaks with lips pursed

Attributes [hide]

Simon Reid, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)14 (+2) 16 (+3)16 (+3)
Skills Perception +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnoll, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 500 sp. Star ruby (500 gp). Bloodstone (50 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Randal Nash, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a hammer on his belt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is short and silver. This blue eyed easterner is not easily forgotten.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born the only child of a wealthy merchant. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Disciplined, Justice, Entrepeneur. Bonds: Religious. Occupation: Gardener

Voice: Spits and sputters

Attributes [hide]

Randal Nash, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)10 (+0) 11 (+0)11 (+0)
Skills Athletics +3, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Disguise kit.


Social Check DCs

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