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NPC Generator

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Advanced [show]


Shane Blythe, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a tan shirt with thin brown vertical stripes and black pants. His hair is red, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: Confrontational and typically high on some drug or another. As long as the job gets done he does not care how it got done.

History: He was raised in a white middle class family as the only child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He seems to be bored by most things; and he is content

Ideals: Professionalism. Flaws: Addict, Mundane. Bonds: Attractive, Nature. Occupation: Shepherd

Voice: Slow speaker

Attributes [hide]

Shane Blythe, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)11 (+0) 11 (+0)10 (+0)
Skills Acrobatics +1, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Ernest Graham, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this southern man wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His hair is black and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Ernest has worked very hard to control his curse. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality.

Ideals: Athletic, Justice. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Healer

Voice: Ums and uhs a lot

Attributes [hide]

Ernest Graham, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)13 (+1) 15 (+2)15 (+2)
Skills Deception +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. Alexandrite (500 gp). Chalcedony (30 gp). Fire opal (600 gp).


Social Check DCs


Bernard Gyula, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears brown painted combat armor at almost all times. His hair, while still mostly black, has prominent grey streaks. He has a dull look in his blue eyes.

Personality: He is happy with his job as a Mayor. He turns his eye from what people do, preferring to live and let live. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was raised in a white middle class family as the only child. He moved out south to avoid the crime he committed. He now owns his own business.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Insane, Mundane. Bonds: Job, Criminal record. Occupation: Mayor

Voice: Cold and demanding tone

Attributes [hide]

Bernard Gyula, Male Human Fighter 5
Medium (6'3") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)9 (-1) 11 (+0)16 (+3)
Skills Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: Freshwater pearl (6 gp). Aquamarine (600 gp). Silver pearl (110 gp). Bloodstone (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Garrick, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He has the majority of his body covered in plate. He keeps his black hair in a pixie cut. His blue unseeing eyes seem to look past you.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He does not believe in violence as a means to an end. He is a dedicated Shipwright but believes his peers are too gung-ho.

History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A deep hatred of drow.

Ideals: Athletic, Pacifist. Flaws: Disease. Bonds: Enemies. Occupation: Shipwright

Voice: Stutters

Attributes [hide]

Henry Garrick, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)14 (+2) 14 (+2)18 (+4)
Skills Insight +4, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 4000 sp. A silver and pearl hairclip (20 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Minor magic item.


Social Check DCs


Gilbert Brent, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a small bristly mustache and wavy silver hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Beggar arts, while his mother instructed him in etiquette, music and courtly manner. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Flaws: Addict. Bonds: Rich, Nature, Job, Family. Occupation: Beggar

Voice: Mumbles to self between sentences

Attributes [hide]

Gilbert Brent, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)9 (-1) 10 (+0)7 (-2)
Skills Intimidation +0, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 700 sp. Silver-plated steel longsword with jet jewel in hilt (900 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). 1 Masterwork Common Melee.


Social Check DCs

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