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NPC Generator

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Advanced [show]


Miles Churchill, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears professional attire. His chestnut hair is braided into rings. This amber eyed northerner is not easily forgotten.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also hits on women, regardless of circumstances.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants a kiss; and he's in love

Ideals: Joker, Artistic. Flaws: Insane. Bonds: Attractive, Has a crush. Occupation: Bellfounder

Voice: Slurs words

Attributes [hide]

Miles Churchill, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)14 (+2) 11 (+0)16 (+3)
Skills Insight +2, Investigation +4
Senses Passive Perception 10
Languages Common, Druidic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1900 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Drogo Blakely, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He is physically well-built. His chestnut hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Since then, he has sought to make the best of life.

Motivation: He is compelled to act according to his religious beliefs; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Nature, Religious. Occupation: Mercenary

Voice: Sensual and smooth

Attributes [hide]

Drogo Blakely, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)15 (+2) 10 (+0)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Aldous Marston, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He very much looks the part of a Cartwright. His deerstalker hat is riddled with cuts and holes. His hazel eyes dart from person to person to random spaces in the air.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the east to a Cartwright, Aldous learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To be a Fisher again; and wants to open a new tavern

Flaws: Ugly, Shy, Disease. Bonds: Job, Rich. Occupation: Cartwright

Voice: Irish accent

Attributes [hide]

Aldous Marston, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)14 (+2) 12 (+1)16 (+3)
Skills Arcana +4, Athletics +4
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 2100 sp. 1 Silver holy symbol. 1 Silver holy symbol. 1 Masterwork Musical instrument.


Social Check DCs


Gerald Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears a white deerstalker hat and white clothes. His hair is greying and his face has many wrinkles. His blue eyes dart from person to person.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is afraid of women and trembles around them

History: Gerald hails from a village terrorized by giants. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gerald took refuge in the large cave and found the beat up shortspear and armor he uses now. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants his loneliness to end; and his name or reputation has been wronged in the past by giants, and he desires to right it

Flaws: Shy. Bonds: Guardian, Enemies, Nature, Has a crush. Occupation: Sculptor

Voice: Scottish accent

Attributes [hide]

Gerald Kirby, Male Human Fighter 5
Medium (6'3") Human, True Neutral (CR 5)
Armor Class 8
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 9 (-1)16 (+3) 12 (+1)11 (+0)
Skills Investigation +6, Nature +6
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Giant
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3

Possessions: 6000 sp. Eye agate (6 gp). Lapis lazuli (6 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gilbert York, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt, and his gloved hand is found clutching a pickaxe. He has dyed his greying silver hair a little too much giving a sharp silver color. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He cannot resist a sob story and will often dote over anyone who has one.

History: A powerful brothel owner made him what he is. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Addict, Shy. Bonds: Mentor, Adventurer. Occupation: Crown-heir

Voice: Pronounces O like U

Attributes [hide]

Gilbert York, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)11 (+0) 6 (-2)15 (+2)
Skills Acrobatics +1, Arcana +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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