Diggory Cornish, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a grey Stetson hat and grey clothes. His tied-back hair is blonde. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a small toy that he constantly fidgets with.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Meet up once more with his childhood friend; and someone believes him a fraud
Flaws: Addict, Disease. Bonds: Attractive, Nature, Adventurer, Enemies. Occupation: Crown-heir
Voice: Eastern European accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp.
Trym Bradshaw, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he usually wears his violet robe and has his kukri always slung over his shoulder. His moppish black hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised in a white middle class family as the only child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his painting dream.
Motivation: He is content.
Ideals: Artistic, Gifted. Flaws: Mundane. Bonds: Attractive. Occupation: Locksmith
Voice: Squeaky
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 12 (+1) | 7 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Smokesticks. 1 Thunderstones.
John Gresham, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a green and tan handkerchief worn on his right side. He is physically well-built. His hair is chestnut and curly. His gray eyes are passionate and lively.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, John has worked very hard to control his curse. He has never given up on his dancing dream.
Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister
Ideals: Entrepeneur, Artistic. Flaws: Disease. Bonds: Attractive, Family. Occupation: Cook
Voice: Draws out vowels
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 18 (+4) | 10 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Aquan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Star rose quartz (20 gp). Violet garnet (600 gp).
Anselm Home, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He tends to wear a large black jacket. His hair is short and red. He has gleaming, smiling amber eyes.
Personality: He is calm most of the time but flees social interaction. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born blind and as such lacked many opportunities for work. His first spouse was a Roofer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Roofer they were divorced and he won custody of their son. He worked as a Butcher, and he later adopted a second son.
Motivation: Money/treasure; and marry his brother to traveling adventurers
Flaws: Shy, Disease. Bonds: In love, Family, Rich. Occupation: Butcher
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 6 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 1 Minor magic item.
Miles Warwick, Male Human [Permalink]
Personal [hide]
Description: He wears baggy grey pantaloons and a violet scarf. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His fierce hazel eyes like to dwell on things.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Sold as a small child to a brothel owner, Miles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Stableman job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Flaws: Forgetful. Bonds: Attractive, Mentor, Job. Occupation: Stableman
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Rose (40 gp). Jade (140 gp).
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