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NPC Generator

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Advanced [show]


Alexandre Whitby, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally well dressed albeit a few years behind the times. He wears a feathered hat to cover his moderate length auburn hair. He wears a mask on his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He was born the only child of a wealthy merchant. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A deep hatred of orcs; and revenge

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Enemies, Nature. Occupation: Spy

Voice: Irish accent

Attributes [hide]

Alexandre Whitby, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)14 (+2) 15 (+2)11 (+0)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


William Wheatley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a fine chain shirt which he covers with grey colored cloaks and clothing. His blonde hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is skeptical of what others tell him and is slow to trust.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Wants to work out more often; and someone believes him a fraud

Ideals: Athletic. Flaws: Shy, Antagonistic. Bonds: Enemies, Job. Occupation: Mortician

Voice: Eastern European accent

Attributes [hide]

William Wheatley, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)14 (+2) 6 (-2)12 (+1)
Skills History +4, Medicine +0
Senses Passive Perception 8
Languages Common, Celestial, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2700 sp.


Social Check DCs


Cory Graham, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears light armors faded through time and improper care. He has styled his red hair well, parting it to the left. His eyes are gray and he is always smoking a pipe.

Personality: Cory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Cory was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His father was very strict, and drilled into him lessons on being the perfect gentleman. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Impeccable. Bonds: Poor, Enemies, Adventurer. Occupation: Shepherd

Voice: Laughs frequently while speaking

Attributes [hide]

Cory Graham, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)14 (+2) 14 (+2)15 (+2)
Skills Medicine +4, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 80 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Barney, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears bulky brown painted plate armor. His white hair is heavily combed to the left. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born several months after his father was called into army service. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better trade route.

Motivation: A need for knowledge about a nearby landmark; and he wants nothing more than to rejoin the army

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Military, Adventurer. Occupation: Ploughman

Voice: Spanish accent

Attributes [hide]

Gerald Barney, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)11 (+0) 13 (+1)10 (+0)
Skills Insight +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


John Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is brown, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gifted from a young age, John studied abroad. When John reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted necromantic powers by his dying sister.

Motivation: He is content; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Shy, Secretive. Bonds: Attractive, Military. Occupation: Glassblower

Voice: Slow speaker

Attributes [hide]

John Hadlee, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)7 (-2) 10 (+0)12 (+1)
Skills Animal Handling +2, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Jet (60 gp).


Social Check DCs

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