Norman Yardley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'0" and prefers to wear tan clothing when he does not wear armor. His right hand appears badly burned and disfigured. His long golden hair reaches down to his waist. He has a tattooed face.
Personality: Norman hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. Animals are drawn to him, and he is able to talk to them.
History: He was born in the south. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants revenge against brigands; and several ex partners dislike his way of doing things and want revenge
Ideals: Artistic, Gifted. Bonds: Immigrant, Adventurer, Enemies. Occupation: Scribe
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 4 (-3) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
Possessions: 21000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Henry Kensley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is greying and his face has many wrinkles. His eyes are likewise gray. His teeth are white and perfect.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He always tries to repair and not replace. It was this mentality that drove him into the Crown-heir business.
History: Henry was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants a kiss
Ideals: Fighting, Athletic, Joker, Persistence. Bonds: Attractive. Occupation: Crown-heir
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 17000 cp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp).
Gerald Pickering, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a white collared shirt and brown pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He has styled his auburn hair well, parting it to the left. He has gleaming, smiling amber eyes.
Personality: Eccentric and domineering, Gerald will drive conversation. He has a small toy that he constantly fidgets with.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Extrovert. Flaws: Addict. Bonds: Rich. Occupation: Healer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Minor magic item.
Solomon Soames, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he has a large yellow mantle and cape that has been intricately interwoven into his blue robe. He is bald on top and has large black tufts of hair around his ears. He wears a mask on his face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Sold as a small child to a wizard, Solomon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his father and his sister before him, after school he went straight into learning to become a Stableman. He inherited the family business which he has now maintained for 2 years.
Motivation: Wants to open a new tavern; and expand his business
Flaws: Ugly, Fearful. Bonds: Job, Mentor. Occupation: Stableman
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 15 (+2) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Gnoll, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 48000 sp.
Trym Berkeley, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Fortune-teller does. His chestnut hair and beard is wavy and long. His thin eyebrows rest above his beady gray eyes.
Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. He is frequently practicing swordplay.
History: A powerful brothel owner made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has achieved small success as a Fortune-teller.
Motivation: He is unsatisfied with his job; and to be a barber again
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Military, Mentor. Occupation: Fortune-teller
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. Large well-done wool tapestry (300 gp). Gold dragon comb with red garnet eye (300 gp). Gold and topaz bottle stopper cork (300 gp).
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