Gomory Thorpe, Male Human [Permalink]
Personal [hide]
Description: He wears a simple tan robe with red stripes complete with hood. He carries with him a set of tridents, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He keeps his brown hair in a flapper bob. He tend to wears goggles to shield his eyes.
Personality: He loves telling others what to do and how they should feel about things. He pushes his goals aggressively. He is also a coward if confronted.
History: Gomory was raised in a hard working conservative environment. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He tends to his Bowyer job now, and dutifully fulfills any obligations he has.
Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Opinionated. Flaws: Fearful. Bonds: Job, Religious. Occupation: Bowyer
Voice: Stutters
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.
Hunter Budd, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of quarterstaffs, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His moppish red hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Hunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Hunter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and further expansion of business
Ideals: Fighting, Philantrophist. Flaws: Hedonist. Bonds: Poor, Job. Occupation: Animal Trainer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 17 (+3) | 11 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 400 gp. Obsidian (8 gp). Red-brown spinel (130 gp). 1 Minor magic item.
Percival Hamilton, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He is bristling with hidden weapons, mostly sais and rapiers. His auburn hair is drawn into a tight pony tail with a cross scrunchie. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He is an amazing painter.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Days after completing his studies, news broke out that his hometown was attacked by drow. Percival was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of drow
Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Enemies, Religious. Occupation: Carpenter
Voice: Whispers
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 80 pp. Zircon (80 gp).
Everard Acton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, white, dusty cloak. He carries a battered bastard sword and tarnished greataxe as well. He wears his red hair up in a very large beehive style do. His skin is flawless and his green eyes scan people very quickly.
Personality: A skeptical and narcissistic man, Everard's first love is himself. His second love is also himself. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Everard and his spouse have recently divorced.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Mentor, Slave. Occupation: Miner
Voice: Squeaky
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gilbert Barlow, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a white collared shirt and tan pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He wears a wide-brimmed hat to hide his balding. He has a tattooed face.
Personality: A deeply religious man he believes everything happens for a reason. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born the only child of a wealthy merchant. As a young adult he joined a group advocating for an improvement in Human conditions. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is terrified, and will act out of fear; and wants to work out more often
Ideals: Athletic, Entrepeneur. Flaws: Fearful, Racist. Bonds: Religious. Occupation: Apothecary
Voice: Low range voice
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
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