Alexandre Van Es, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears an entirely grey suit with black socks and a vest with buckled shoes. His brown hair is lengthy and is close to two feet long. His eyes are a pleasant green.
Personality: Calm and collected, he is a well trained Doctor. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by goblins. Alexandre was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: Someone believes him a fraud; and he has a rivalry with the church that dominates his actions
Flaws: Fearful. Bonds: Attractive, Job, Religious, Enemies. Occupation: Doctor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 3200 sp.
Thomas Bentham, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.
Personality: Always inclined to offer people food he seems plenty friendly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Several ex partners dislike his way of doing things and want revenge; and marry his brother to traveling adventurers
Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Mentor, Enemies. Occupation: Animal Trainer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp.
Lance Blyth, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He is typically in his Priest uniform. He wears a broad hat to cover his moderate length silver hair. He has a tattooed face.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He also hits on women, regardless of circumstances.
History: Born to a pair of adventurers, Lance grew up listening to his father's many stories. A gifted student he started as a Stableman, but he got bored and became a Priest. In the meantime he has taken over work as a Priest and occasionally as a mercenary.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he's in love
Flaws: Depressed. Bonds: Job, Has a crush, Adventurer. Occupation: Priest
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 6 (-2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Trym Heiser, Male Human [Permalink]
Personal [hide]
Description: An older man who is typically in his Ruler uniform, he is not a threatening figure. His white hair is braided into rings. His eyes are amber and beady.
Personality: He is mildly Human supremacist, though he does not identify as such. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He is a Lycanthrope in disguise. As a young adult he joined a group advocating for an improvement in Human conditions. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To be a Roofer again; and balancing his hectic life and new ruler responsibilities is difficult
Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Job, Adventurer. Occupation: Ruler
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 32000 sp. 1 Minor magic item.
Gilbert Whitby, Male Human [Permalink]
Personal [hide]
Description: He wears a violet coat over a tan low-cut shirt, and a broad hat upon his head. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a card on it. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He plays an instrument quite well.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and wants a kiss
Ideals: Philantrophist, Artistic. Flaws: Ugly, Disease, Insomniac. Occupation: Barkeep
Voice: Spanish accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
