Alexandre Carlton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His tied-back hair is golden. He has gleaming, smiling violet eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the west to a Shoemaker, Alexandre learned a great deal about his mother's area of expertise. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To reunite with his old friends; and sabotage a competitor
Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Job, Enemies, Adventurer. Occupation: Shoemaker
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 9 (-1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Adam Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is dressed in an above average manner. His red hair and beard is wavy and long. His hazel eyes peer out from beneath his wide-brimmed black hat.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Adam took refuge in the ruined castle and found the beat up mace and armor he uses now. He then took over the family business and is one of the better Hunter for hire.
Motivation: To be a Actor again; and sabotage a competitor
Ideals: Athletic. Flaws: Insomniac. Bonds: Attractive, Job, Nature. Occupation: Hunter
Voice: Strong lisp
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 10 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 300 gp. 1 Half-Plate. 1 Masterwork studded leather.
Alexandre Coombs, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a top hat to cover his moderate length chestnut hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Calm and collected, he is a well trained Masseuse. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Like his mother and his brother before him, after school he went straight into learning to become a Masseuse. He has achieved small success as a Masseuse.
Motivation: He'd like to take his coworkers down a peg; and to get a good night's sleep
Ideals: Extrovert. Flaws: Disease, Insomniac. Bonds: Poor, Job. Occupation: Masseuse
Voice: Stutters
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 1 Bullseye lantern. 1 Masterwork Thieves’ tools. 1 Crowbar.
Peter Brixton, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black collared shirt and white pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His white hair is singed and shortened. He has a tattooed face.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: The child of a Bellfounder, who enjoyed hunting, Peter was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Several ex partners dislike his way of doing things and want revenge; and wishes to resurrect an old love
Ideals: Athletic. Flaws: Ugly. Bonds: Enemies, In love, Nature. Occupation: Barkeep
Voice: German accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Draconic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Reynard Read, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a weathered and beat up set of banded mail beneath an oversized black coat. His black hair is lengthy and is close to two feet long. He has gleaming, smiling green eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a great chef.
History: Reynard was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He's also a talented Unemployed, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Professionalism, Gifted. Bonds: Job, Immigrant. Occupation: Roofer
Voice: Raspy
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 40 pp. 2 Holy water. 1 Everburning torch. 4 Smokesticks.
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Their contribution stands as a beacon of hope for all adventurers!
