Gerald Barlow, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his auburn hair down. He wears crescent spectacles with a black brim.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a criminal king-pin and mafia family A gifted student he started as a Guard, but he got bored and became a Actor. He's also a talented Guard, but doesn't like to broadcast it.
Motivation: He's looking for his big break; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Depressed. Bonds: Adventurer, Criminal record, Job. Occupation: Actor
Voice: Spanish accent
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 14 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: Star rose quartz (80 gp). Freshwater pearl (5 gp). Golden yellow topaz (800 gp). Golden yellow topaz (800 gp). 1 Minor magic item.
Aldous Easton, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a worn and beaten armor. His whole body is exceptionally muscular. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Being a Sailor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture
Ideals: Philantrophist. Flaws: Disease. Bonds: Immigrant, Criminal record, Rich. Occupation: Sailor
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 600 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Trey Winthrop, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a custom-built plate barding that's adorned with green lining and desert motifs. His chestnut hair is braided into rings. He is very pretty but has cold, dead eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: He was raised in a white middle class family as the only child. He moved from fad to fad and when he turned 15 he discovered music. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He seems to be bored by most things.
Ideals: Artistic, Fighting. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Bounty Hunter
Voice: Low and grunting
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Gnome, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: Lapis lazuli (5 gp). Golden yellow topaz (500 gp). 1 Minor magic item.
Gunter Garrick, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears rags and sports a simple walking cane. He keeps his brown hair in a pixie cut. His ears are large.
Personality: Stoic and calm, he prefers to meditate than take action. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Enemies, Criminal record, In love. Occupation: Tailor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 28000 cp. 1 Silk rope. 1 Masterwork Musical instrument.
Theodoric Royston, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man prefers to wear flannel. His hair is greying and his face has many wrinkles. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Theodoric lived on a farm with his father, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. By chance he met his brother recently and the two have been together since.
Motivation: He is wracked by social anxiety; and he'd like to take his coworkers down a peg
Flaws: Shy, Fearful. Bonds: Family, Rich, Job. Occupation: Marshal
Voice: Soft and melodious
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Minor magic item.
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