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NPC Generator

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Advanced [show]


Raymond Hailey, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in a clean violet cloak covering his clean studded leather. With a patchy silver beard and wild silver hair. His ears are large.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a pair of adventurers, Raymond grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. After a long history of fighting, Raymond and his spouse have recently divorced.

Motivation: Sabotage a competitor; and meet up once more with his childhood friend

Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer, Slave. Occupation: Herbalist

Voice: Creaky witch voice

Attributes [hide]

Raymond Hailey, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)9 (-1) 17 (+3)16 (+3)
Skills Animal Handling +5, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 600 sp. 1 Masterwork Thieves’ tools. 1 Disguise kit. 1 Superior lock.


Social Check DCs


Trym Harrington, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fighting clothing, which leaves very little to the imagination. He has shaved his head bald. This blue eyed northerner is not easily forgotten.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born several months after his father was called into army service. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: To reunite with his absent father.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Enemies, Military, Family. Occupation: Locksmith

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Harrington, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)8 (-1) 13 (+1)13 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: White pearl (150 gp). Rock crystal (70 gp).


Social Check DCs


Geoffrey Dalton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear ponchos typically of a light grey in addition to tight pants. He has wavy silver hair. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To be a Sage again; and to reunite with his old friends

Ideals: Entrepeneur. Flaws: Secretive. Bonds: Attractive, Job, Criminal record, Adventurer. Occupation: Marshal

Voice: Loud with bravado

Attributes [hide]

Geoffrey Dalton, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)17 (+3) 13 (+1)14 (+2)
Skills Acrobatics +3, Nature +5
Senses Passive Perception 11
Languages Common, Gnome, Giant, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5

Possessions: 23000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Solomon Brent, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is cut short with large spiked bangs in the front. His green eyes have a joyful gleam in them most of the time.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: He was born to loving parents in a slum to the north. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Solomon took refuge in the old dungeon and found the beat up spear and armor he uses now. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers; and he is compelled to act according to his religious beliefs

Ideals: Optimist, Artistic. Bonds: Family, Poor, Nature, Religious. Occupation: Animal Trainer

Voice: Booming voice

Attributes [hide]

Solomon Brent, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 13 (+1)15 (+2) 17 (+3)15 (+2)
Skills Insight +5, Religion +4
Senses Passive Perception 13
Languages Common, Sylvan, Celestial
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Hubert Badger, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this western man dresses in blue turtlenecks beneath a tan coat with white slacks. His long white hair is drawn into a two foot long braid. His green eyes dart from person to person.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A powerful brothel owner made him what he is. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He inherited the family business which he has now maintained for 3 years.

Motivation: To pay off his debts.

Ideals: Athletic, Opinionated. Flaws: Terse. Bonds: Mentor, Debt. Occupation: Weaver

Voice: Pirate accent

Attributes [hide]

Hubert Badger, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)14 (+2) 12 (+1)10 (+0)
Skills Arcana +4, Deception +2
Senses Passive Perception 11
Languages Common, Aquan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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