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Advanced [show]


Bernard Addington, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He wears a broad hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and he is currently in port desperately looking for someone to get him out

Flaws: Disease. Bonds: Attractive, Nature, Religious, Slave. Occupation: Merchant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Bernard Addington, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)10 (+0) 7 (-2)10 (+0)
Skills Animal Handling +0, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 700 sp.


Social Check DCs


Shane Easton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His long silver hair is drawn into a two foot long braid. He has several tiny jet earrings on each ear.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His homeland was ravaged by war and he spent much of his life rebuilding it. He now mingles about in high society.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Athletic. Flaws: Disease, Antagonistic, Insomniac, PTSD. Bonds: Rich. Occupation: Scribe

Voice: Slurs words

Attributes [hide]

Shane Easton, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)13 (+1) 9 (-1)14 (+2)
Skills Medicine +1
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Randal Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his hammer. He has a moderate pudge and is not very fit. His black hair is kept up in a ponytail inside a top hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Randal hails from a village terrorized by goblins. Through the years after Randal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Randal's mother didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by goblins. Randal was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to clean up the streets

Flaws: Insomniac, Antagonistic. Bonds: Guardian, Enemies. Occupation: Ruler

Voice: Mumbles to self between sentences

Attributes [hide]

Randal Blyth, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 14 (+2)12 (+1) 10 (+0)8 (-1)
Skills Animal Handling +2, Arcana +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 200 gp.


Social Check DCs


Guy Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears light armors faded through time and improper care. Beneath his clothing is a huge mess of scar tissue. His white hair, when down, is lengthy. He wears an eyepatch.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Guy grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Flaws: Ugly, Shy. Bonds: Slave, Adventurer. Occupation: Mercenary

Voice: Switch between two voices

Attributes [hide]

Guy Hallewell, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 14 (+2)7 (-2)
Skills Deception +0, Performance +0
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Black pearl (500 gp).


Social Check DCs


Trym Marlowe, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a rose on it. His long red hair reaches down to his waist. He has a tattooed face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Due to his spouse's obsession with being a Apothecary they were divorced and he won custody of their daughter. He worked as a Jeweler, and he later adopted a second daughter.

Motivation: He is wracked by social anxiety; and marry his sister to traveling adventurers

Ideals: Fighting. Flaws: Fearful. Bonds: Nature, Poor, Family. Occupation: Jeweler

Voice: High pitched, excited

Attributes [hide]

Trym Marlowe, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)16 (+3) 12 (+1)13 (+1)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 sp.


Social Check DCs

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