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NPC Generator

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Advanced [show]


Raymond Churchill, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He has a large black mantle and cape that has been intricately interwoven into his tan robe. His long brown hair reaches down to his waist. His green eyes are passionate and lively.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is able to make almost anything out of random pieces of junk.

History: He got into the Cartwright business at a young age. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Gifted. Flaws: Shy. Bonds: Job, Has a crush, Adventurer. Occupation: Cartwright

Voice: Speaks through clenched teeth

Attributes [hide]

Raymond Churchill, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)12 (+1) 6 (-2)13 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Norman Mori, Male Human [Permalink]

Personal [hide]

Description: An older man who typically wears blue cloth garments or leather armor, he is not a threatening figure. He wears a colorful flower in his red hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a Fletcher first and foremost. He believes firmly that knowledge should be universal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Fletcher business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He desires power and/or immortality; and to be a performer again

Flaws: PTSD. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Fletcher

Voice: Loud with bravado

Attributes [hide]

Norman Mori, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)15 (+2) 7 (-2)16 (+3)
Skills Deception +5, Stealth +0
Senses Passive Perception 8
Languages Common, Draconic, Druidic
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 1300 sp.


Social Check DCs


Theodoric Halsey, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.

Personality: He likes to make people angry or surprised. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in the north, but his parents moved at a very young age to the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 9 years.

Motivation: Human compassion; and expand his business

Flaws: Antagonistic, Racist. Bonds: Attractive, Military, Immigrant, Job. Occupation: Spy

Voice: Prounounces S like Z

Attributes [hide]

Theodoric Halsey, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)16 (+3) 17 (+3)7 (-2)
Skills Athletics +2, Persuasion +0
Senses Passive Perception 13
Languages Common, Giant, Aquan, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 6000 sp.


Social Check DCs


Tim Prescott, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a very tight haircut. He is baby faced.

Personality: He snorts whenever he laughs or is feeling confident. He also hits on women, regardless of circumstances.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Like his mother and his brother before him, after school he went straight into learning to become a Unemployed. He ran away from his former home and has been making his living as a Unemployed for the past few years.

Motivation: He would like to get married and retire.

Bonds: Has a crush, Religious, Job. Occupation: Unemployed

Voice: Australian accent

Attributes [hide]

Tim Prescott, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 11 (+0)13 (+1) 17 (+3)12 (+1)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gunter Wentworth, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his red hair in a flapper bob. He is baby faced.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with finding treasure.

History: He was born the only child of a wealthy merchant. Gunter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gunter decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now travels the world, in search of power and loot.

Motivation: He would like to get married and retire; and he has comitted a past crime that haunts him to this day

Ideals: Entrepeneur. Flaws: Shy. Bonds: Adventurer, Criminal record, Has a crush. Occupation: Servant

Voice: Smooth and feminine

Attributes [hide]

Gunter Wentworth, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 15 (+2)15 (+2) 12 (+1)14 (+2)
Skills Insight +3, Performance +4
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Rock crystal (20 gp). Azurite (4 gp). Malachite (4 gp).


Social Check DCs

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