Henry Clapham, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tan vest and prefers blue and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is greying and his face has many wrinkles. His eyes are hazel and catlike.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a ruthless business man, a trait he acquired from his father.
History: Gifted from a young age, Henry studied abroad. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Henry and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and retire the richest man in the east
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Jeweler
Voice: Stutters
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2700 sp. 1 Chain shirt. 1 Half-Plate. 1 Masterwork studded leather.
Trym Kimberley, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a slight overbite and is overall scrawny. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. His gray eyes dart from person to person.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a Cartwright, his father struggled to pay the bills. His father was very strict, and drilled into him lessons on being the perfect gentleman. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Logical. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Spice Merchant
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 16 (+3) | 10 (+0) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Ignan, Halfling, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2
Possessions: 400 gp.
Rolf Eastoft, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a moderate pudge and is not very fit. He has no hair. His brown eyes peer out from beneath his top tan hat.
Personality: He likes to make people angry or surprised. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born a particularly ugly child, much to the horror of his parents. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Junk Dealer
Voice: Smoker's lung
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 9 (-1) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Wymar Hallewell, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He sports yellow clothing, slightly heavier than average wear. His hair is blonde and curly. His ears are large.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He has recently gotten a pet goose that steals things from people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Justice. Flaws: Ugly. Bonds: Poor, Enemies, Criminal record. Occupation: Carpenter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 11 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1300 sp.
Thomas Payton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His tied-back hair is golden. His face is covered beneath a completely black helmet.
Personality: He is calm most of the time but flees social interaction. He would rather hide behind his crafts than deal with other people.
History: From birth he was tutored by a cruel and relentless mentor. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Artistic. Flaws: Shy. Bonds: Mentor, Adventurer. Occupation: Seamstress
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 3 (-4) | 10 (+0) |
Senses Passive Perception 6
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1 Chain shirt. 1 Darkwood Buckler.
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Their contribution stands as a beacon of hope for all adventurers!