Odo Everleigh, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His hair is long and auburn with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. His skin is flawless and his violet eyes scan people very quickly.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He never wears the same outfit twice, unless he absolutely has to.
History: Born in the east to a Laborer, Odo learned a great deal about his father's area of expertise. A few years later when the west was not economically sound they moved to his current location. He has drifted from career to career and currently works as a Laborer.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Job, Immigrant. Occupation: Laborer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. Golden yellow topaz (500 gp). Malachite (16 gp).
Geoffrey Harper, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is generally well dressed albeit a few years behind the times. His chestnut hair is smooth and relatively long. He is very pretty but has cold, dead eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot resist a sob story and will often dote over anyone who has one.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Map Maker arts, while his father instructed him in etiquette, music and courtly manner. Through the years after Geoffrey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Geoffrey's mother didn't care for him much, and the feeling was mutual. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Map Maker
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1900 sp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.
Kyle Blakeley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he has a large white mantle and cape that has been intricately interwoven into his grey robe. He has a small bristly mustache and wavy silver hair. He wears round tiny glasses practically rammed into his face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. The war was a terrible time for him, and Kyle does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He then took over the family business and is one of the better Navigator for hire.
Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Depressed, Insane. Bonds: Job, Military. Occupation: Navigator
Voice: Stutters
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 12 (+1) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 300 gp.
Drogo Hale, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is wearing colorful clothing, dressed as a Navigator. His whole body is exceptionally muscular. His brown hair is thinning but still full. His eyes are a pleasant blue.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Find a way to reverse the transformation of his sister; and he feels the way he acts is they only way to get by in the world
Ideals: Joker, Impeccable. Flaws: Secretive. Bonds: Immigrant, Rich, Family. Occupation: Navigator
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Gnome, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
Simon Alton, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is portly but not overly obese. He has silver hair. He wears large thick round spectacles.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He plays an instrument quite well.
History: Born to a poor family in the city he treasured whatever gifts he got. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has never given up on his singing dream.
Motivation: An old rival family wants him found.
Ideals: Artistic. Bonds: Attractive, Family, Poor, Immigrant. Occupation: Marshal
Voice: Raspy
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
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