Gilbert Langdon, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He wears a well pressed and immaculate suit (or dress). He has a hunchback. His white hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born to a pair of adventurers, Gilbert grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barber. He has dedicated himself to building a better kind of golem.
Motivation: Expand his business; and obtaining odd cultural human artifacts is his passion
Flaws: Ugly, Shy. Bonds: Family, Adventurer, Job. Occupation: Barber
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 8 (-1) | 4 (-3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: Just what you see.
Gomory Abram, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a large white jacket. He keeps his brown hair in a flapper bob. He is very pretty but has cold, dead eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with finding treasure.
History: Gifted from a young age, Gomory studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Courier. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His spouse's relatives view him with great suspicion; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job, Family. Occupation: Courier
Voice: Boston accent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Adam Shipley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he dresses in collared shirts and wears a proper scarf over his head. He has dyed his greying silver hair a little too much giving a sharp silver color. He has green eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Adam was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Adam and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he's attracted to the pc
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Cook
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 6 (-2) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Randal Tickle, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, white, dusty cloak. His hair is auburn and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He dislikes all the random violence that takes place in the north. He takes great joy in being the best Dilettante in town.
History: Randal was born the youngest of three triplets. He worked as a nervous Dilettante and found it very stressful. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Pacifist. Flaws: Insane, Secretive. Bonds: Job, Family, Adventurer. Occupation: Dilettante
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 6 (-2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Gerald Kenley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of death around his neck, and a monstrous two handed axe on his belt. His golden hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He invites people to come help in his community garden.
History: Gerald was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He has set out to sabotage the competition.
Motivation: Sabotage a competitor.
Ideals: Fighting, Joker, Philantrophist. Bonds: Job, Nature. Occupation: Bellfounder
Voice: German accent
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
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