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NPC Generator

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Advanced [show]


Alexandre Winthrop, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears just a white suit. He is tall, broad shouldered and powerfully built. He sports a flattop hair cut. He wears an eyepatch.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Flattery will make him almost putty in your hands.

History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic, Selfish. Bonds: Religious, Mentor. Occupation: Detective

Voice: Relaxed voice

Attributes [hide]

Alexandre Winthrop, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 9 (-1)15 (+2) 17 (+3)16 (+3)
Skills Insight +5, Investigation +4
Senses Passive Perception 13
Languages Common, Abyssal, Halfling
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Alex Browning, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is generally shirtless and showing off his tattooed chest. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is overprotective of those who hire his services. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born into a rich family. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and wants to raise his children well

Flaws: Impulsive. Bonds: Guardian, Rich, Adventurer, Family. Occupation: Laborer

Voice: Soft and melodious

Attributes [hide]

Alex Browning, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)11 (+0) 16 (+3)13 (+1)
Skills Athletics +1, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 200 gp.


Social Check DCs


Thomas England, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, wearing blue shirts, loose pants, and blazers most of the time. He is muscular with a powerful set of arms. He wears his hair in dreadlocks. His blue eyes are passionate and lively.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. The war was a terrible time for him, and Thomas does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the north his family was never financially stable. Through the years after Thomas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Thomas's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Antagonistic, Depressed. Bonds: Attractive, Military, Poor. Occupation: Assassin

Voice: Sensual and smooth

Attributes [hide]

Thomas England, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)17 (+3) 14 (+2)9 (-1)
Skills Religion +5, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan, Terran, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Eye agate (12 gp).


Social Check DCs


Nicholas Melancon, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, typically a more casual-formal manner. He keeps his black hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: From birth he was tutored by a cruel and relentless mentor. His mother was a mechanic, and taught him how to fix just about anything. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicholas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting, Persistence. Bonds: Attractive, Nature, Mentor. Occupation: Detective

Voice: Sore throat, cough

Attributes [hide]

Nicholas Melancon, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)10 (+0) 15 (+2)12 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Raymond Gracey, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He sports black clothing, slightly heavier than average wear. He has a chestnut handlebar mustache and slicked back chestnut hair. He has several tiny amber earrings on each ear.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is afraid of women and trembles around them

History: He was born into a rich family. His childhood dream was to be a Sailor, but he was a colossal failure. Being a Bather kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Ideals: Disciplined. Flaws: Shy. Bonds: Rich, Job, Criminal record. Occupation: Bather

Voice: Raspy

Attributes [hide]

Raymond Gracey, Male Human Fighter 4
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)16 (+3) 11 (+0)10 (+0)
Skills Intimidation +2, Nature +5
Senses Passive Perception 10
Languages Common, Giant, Undercommon, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Banded agate (13 gp). Deep blue spinel (400 gp).


Social Check DCs

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