Arnold Lancaster, Male Human [Permalink]
Personal [hide]
Description: A 5'6" northern man, he is dressed in a clean pastel cloak covering his clean studded leather. His silver hair is greasy and uncared for. His fierce gray eyes like to dwell on things.
Personality: Arnold is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a font of random trivia from the lore and stories he has discovered
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He's also a talented Roofer, but doesn't like to broadcast it.
Motivation: To share knowledge with the world.
Ideals: Extrovert, Logical, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Stylist
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp.
Gerald Thackeray, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. He is an epitome of beauty. His hair is greying and his face has many wrinkles. His fierce brown eyes like to dwell on things.
Personality: He can speak with the recently deceased. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Gerald was born the youngest of three triplets. His father had invested heavily in several trade routes and wanted him to inherit them. He was granted martial powers by his dying brother.
Motivation: To reunite with his absent father; and a need for knowledge about a nearby landmark
Ideals: Gifted. Bonds: Attractive, Adventurer, Family, Rich. Occupation: Fletcher
Voice: Smoker's lung
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp.
Henry Badger, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of jet and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is portly but not overly obese. His tied-back hair is red. His eyes, though not visible through his cowl, are amber.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He never wears the same outfit twice, unless he absolutely has to.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has never given up on his music dream.
Motivation: Money/treasure; and he is compelled to act according to his religious beliefs
Ideals: Artistic. Flaws: Terse. Bonds: Rich, Religious, Mentor. Occupation: Actor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 9 (-1) | 5 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 400 gp.
Robert Ashton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is renowned for his bright tan suits and hats. His golden hair has been sun bleached extensively. He has several tiny topaz earrings on each ear.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He plays an instrument quite well.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Attractive, Rich, Mentor. Occupation: Herbalist
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp.
Guy Adley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is styled in orderly dreadlocks. His eyes are blue and he is always smoking a pipe.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Further he is a bit of a stoner and is frequently out of it.
History: He was born a particularly ugly child, much to the horror of his parents. He was taken from his home at a very young age. He's since become an addict/alcoholic.
Motivation: He is currently in port desperately looking for someone to get him out; and several ex partners dislike his way of doing things and want revenge
Flaws: Shy, Addict, Ugly. Bonds: Slave, Enemies. Occupation: Sculptor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 47 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Celestial, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 200 gp.
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