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NPC Generator

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Advanced [show]


Don Dalton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is long and blonde with streaks of silver, and is pulled back with small tan clips. His beard is silver, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He dislikes all the random violence that takes place in the east. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Don was born with his mother's beautiful face. He was an athlete and attended two major summer competitions. He never won. He has never given up on his writing dream.

Motivation: Find a way to reverse the transformation of his brother; and wants to work out more often

Ideals: Athletic, Pacifist, Artistic. Bonds: Attractive. Occupation: Performer

Voice: German accent

Attributes [hide]

Don Dalton, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)10 (+0) 11 (+0)16 (+3)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 sp. Amber (110 gp). Chalcedony (70 gp).


Social Check DCs


Trey Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is well dressed, constantly wearing a pastel suit, green shirt, and white tie. He keeps his long auburn hair kept up in a rat tail. He wears large thick round spectacles.

Personality: Overbrimming with self-confidence, Trey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He always tries to repair and not replace. It was this mentality that drove him into the Assassin business.

History: The child of northern immigrants he idolized his mother. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: To pay off his debts; and a need for knowledge about a nearby landmark

Ideals: Impeccable, Persistence. Bonds: Immigrant, Adventurer, Debt. Occupation: Assassin

Voice: Pronounces difficult words wrong

Attributes [hide]

Trey Mitchell, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)14 (+2) 9 (-1)13 (+1)
Skills Acrobatics +6, Athletics +4
Senses Passive Perception 9
Languages Common, Celestial, Druidic
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 30000 sp. Bloodstone (50 gp). Red-brown spinel (130 gp). Obsidian (8 gp).


Social Check DCs


Drogo Garfield, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears bulky white painted plate armor. His hair is cut close to his head. His brown eyes dart from person to person.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the north to a Bricklayer, Drogo learned a great deal about his father's area of expertise. He was an athlete and attended two major summer competitions. He never won. He has drifted from career to career and currently works as a Bricklayer.

Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult.

Ideals: Philantrophist, Athletic. Flaws: Disease. Bonds: Poor, Job. Occupation: Bricklayer

Voice: Sleepy voice

Attributes [hide]

Drogo Garfield, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)10 (+0) 11 (+0)13 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Azurite (15 gp).


Social Check DCs


Thomas Beckwith, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a dagger on it. His long blonde hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Unemployed hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.

Motivation: To get a good night's sleep; and he wants to meet his childhood hero

Ideals: Impeccable, Entrepeneur. Flaws: Insomniac. Bonds: Adventurer, Poor. Occupation: Unemployed

Voice: Boston accent

Attributes [hide]

Thomas Beckwith, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)12 (+1) 15 (+2)10 (+0)
Skills Investigation +3, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Don Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears just a grey suit. He wears a Stetson hat to hide his balding. His green unseeing eyes seem to look past you.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He feeds upon the attention of others.

History: He was born to loving parents in a slum to the south. A freak accident while working with his Laborer father left him crippled. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He feels kind of lost in life; and he would like to get married and retire

Flaws: Disease, Depressed. Bonds: Attractive, Poor, Has a crush. Occupation: Fortune-teller

Voice: Sighs a lot, exhausted

Attributes [hide]

Don Mitchell, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)9 (-1) 12 (+1)7 (-2)
Skills Animal Handling +3, Performance +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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