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NPC Generator

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Advanced [show]


Odo Hallewell, Male Human [Permalink]

Personal [hide]

Description: This western man wears a tight fitting black shirt and pants. His clothes are grease stained in places. His hair is always cut to a buzz. His fierce gray eyes like to dwell on things.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a great chef.

History: He was born in the west. His arcane abilities were realized during a raid on his village. He was granted arcane powers by his dying sister.

Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Selfish. Bonds: Poor, Immigrant, Family. Occupation: Assassin

Voice: High pitched, excited

Attributes [hide]

Odo Hallewell, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)6 (-2) 13 (+1)10 (+0)
Skills History +0, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2600 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Robert Tenley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a violet armored body suit, with a simple brown line shooting up and back down. His blonde hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: The child of southern immigrants he idolized his mother. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's repulsed by the pc

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Baker

Voice: Sore throat, cough

Attributes [hide]

Robert Tenley, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)9 (-1) 16 (+3)13 (+1)
Skills Persuasion +3, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Anthony Atterton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in a clean yellow cloak covering his clean studded leather. His blonde hair is smooth and relatively long. His eyes are likewise blue.

Personality: This man loves poetry and to teach people poetry more than just about anything. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved from fad to fad and when he turned 15 he discovered poetry. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Doesn't want to be a Weaver and was forced into it by his family; and he wants to meet his childhood hero

Ideals: Artistic, Gifted. Bonds: Slave, Adventurer, Family. Occupation: Weaver

Voice: Complex vocabulary, royal

Attributes [hide]

Anthony Atterton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)12 (+1) 9 (-1)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Jocelyn Southey, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His whole body is exceptionally muscular. His chestnut hair is slicked back into a classic pompadour. This violet eyed southerner is not easily forgotten.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a minor phobia of water and hates getting wet.

History: Jocelyn was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Jocelyn was born on a far southern island where he grew up under the tutelage of his father, an expert Apothecary. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety.

Flaws: Ugly, Fearful. Bonds: Immigrant, Poor. Occupation: Apothecary

Voice: Shortens vowels

Attributes [hide]

Jocelyn Southey, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)9 (-1) 10 (+0)11 (+0)
Skills Insight +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp.


Social Check DCs


Manfred Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears professional attire. His moppish chestnut hair is in a traditional bowl cut. His eyes are hazel and he is always smoking a pipe.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His job bores him to no end. He has decided to make it more interesting.

History: Manfred lived on a farm with his mother, near the main road leading to a nearby town. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Manfred grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Manfred. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Philantrophist. Bonds: Attractive, Adventurer, Criminal record, Family. Occupation: Shoemaker

Voice: Indian accent

Attributes [hide]

Manfred Gladstone, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)13 (+1) 16 (+3)7 (-2)
Skills Animal Handling +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 pp.


Social Check DCs

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