Gunter Hayden, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is dressed in earthy colors with a tan and grey handkerchief worn on his left side. With a patchy silver beard and wild silver hair. His eyes are violet and beady.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born a particularly ugly child, much to the horror of his parents. In his 17th year, his parents were killed by a drow raid, leaving Gunter alone in the world. After a stint in an orphanage, he was adopted. He struck the Painter job and began his own company from there.
Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to raise his children well
Flaws: Ugly, Racist. Bonds: Job, Enemies, Family. Occupation: Painter
Voice: Scandinavian accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Azurite (6 gp). 1 Masterwork Common Ranged Weapon.
Bertram Riley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. His brown hair is drawn into a tight pony tail with a rose scrunchie. He tend to wears goggles to shield his eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He also has developed a complete distrust of the Sailor profession.
History: When he was but 7 years old his parents immigrated from the east. He worked as a nervous Stylist and found it very stressful. He has set out to sabotage the competition.
Motivation: Further expansion of business; and expand his business
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Job, Immigrant. Occupation: Stylist
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +4
Possessions: Carnelian (70 gp). Banded agate (4 gp). 1 Masterwork manacles. 1 Masterwork Thieves’ tools. 1 Climber’s kit.
Manfred England, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His golden hair is long and unkept. His green eyes are slightly larger than normal.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is obsessed with his god.
History: Born in the north his family was never financially stable. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Opinionated. Flaws: Ugly. Bonds: Religious, Poor, Immigrant. Occupation: Carter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Celestial, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2100 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Robert Skelton, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He typically wears a sleeveless long coat of deep white leather and dull tan iron scale mail. His whole body is exceptionally muscular. He wears his silver hair up. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses divination through singing.
History: Robert was born the youngest of three triplets. Robert was born on a far southern desert where he grew up under the tutelage of his mother, an expert Marshal. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a marshal and was forced into it by his family
Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Guardian, Family. Occupation: Marshal
Voice: Stutters
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Azurite (8 gp). Blue quartz (8 gp). Iolite (40 gp). 1 Masterwork manacles. 1 Superior lock. 1 Backpack.
Richard Wesley, Male Human [Permalink]
Personal [hide]
Description: 6'6" and muscular, this western man tends to wear a large white jacket. He has no hair. He has blue eyes and a white hat with a yellow feather.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted necromantic powers by his dying brother.
Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy
Ideals: Athletic, Passionate, Gifted. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Mercenary
Voice: Scratchy, weak
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
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