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Advanced [show]


Diggory Digby, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has shaved his head bald. His eyes are a pleasant brown.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His father raised him in a mountain cabin. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he feels threatened by others

Flaws: Ugly, Fearful. Bonds: Adventurer, Nature. Occupation: Crown-heir

Voice: Strong lisp

Attributes [hide]

Diggory Digby, Male Human Fighter 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 6 (-2)13 (+1) 14 (+2)14 (+2)
Skills Performance +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Gerald Northcott, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He is wearing a long, black, dusty cloak. He has a hunchback. His silver hair is cut jaggedly and amateurishly. His eyes are brown and catlike.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He always tries to repair and not replace. It was this mentality that drove him into the Unemployed business.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Ideals: Persistence. Flaws: Ugly, Disease, Secretive. Bonds: Rich, Criminal record. Occupation: Unemployed

Voice: Pronounces O like U

Attributes [hide]

Gerald Northcott, Male Human Fighter 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 19 (+4)9 (-1) 12 (+1)14 (+2)
Skills Animal Handling +4, Athletics +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +5

Possessions: 300 gp. Large well-done wool tapestry (200 gp). Cloth of gold vestments (180 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Tattersall, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He has wavy brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is a hateful person. He taunts others and blames them for his problems. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised in a white middle class family as the only child. Through the years after Guy was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Guy's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and to prove his worth to the world

Flaws: Ugly, Antagonistic, Impulsive, Mundane. Occupation: Bather

Voice: Pronounces O like U

Attributes [hide]

Guy Tattersall, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 40 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)12 (+1) 14 (+2)13 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Jet (60 gp). Moss agate (7 gp). 1 Half-Plate.


Social Check DCs


Cory Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears baggy yellow pantaloons and a violet scarf. He wears a top hat to cover his moderate length silver hair. His eyes, though not visible through his cowl, are gray.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is an amazing painter.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted druidic powers by his dying sister.

Motivation: Wants to work out more often; and he uses money and sex appeal to get what he needs

Ideals: Athletic, Opinionated, Gifted. Bonds: Rich, Attractive. Occupation: Seamstress

Voice: Australian accent

Attributes [hide]

Cory Fawcett, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)10 (+0) 15 (+2)9 (-1)
Skills Acrobatics +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Aldous Allerton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a blue collared shirt and yellow pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His hair is greying and his face has many wrinkles. He has gleaming, smiling amber eyes.

Personality: He has always had a great fascination with Human culture. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the south to a Barber, Aldous learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to work out more often; and sabotage a competitor

Ideals: Athletic. Flaws: Racist. Bonds: Rich, Job. Occupation: Barber

Voice: Timid voice

Attributes [hide]

Aldous Allerton, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 11 (+0)11 (+0) 13 (+1)12 (+1)
Skills Medicine +3, Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: Just what you see.


Social Check DCs

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