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NPC Generator

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Advanced [show]


Adelard Winterbourne, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears professional attire. His hair is short and chestnut. His eyes, though not visible through his cowl, are violet.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of a Tailor, who enjoyed hunting, Adelard was taken on many hunting expeditions. He struck it rich when he found rare goods in large quantities. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life.

Ideals: Joker. Flaws: Depressed. Bonds: Attractive, Nature, Rich. Occupation: Spice Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Adelard Winterbourne, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)18 (+4) 13 (+1)12 (+1)
Skills Animal Handling +3, Arcana +6
Senses Passive Perception 11
Languages Common, Goblin, Dwarven, Druidic, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Raymond Clayton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a lot of dark rich colors, with gold accents. With a patchy silver beard and wild silver hair. He wears a mask on his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His mother raised him in a mountain cabin. He was taken from his home at a very young age. He was granted necromantic powers by his dying sister.

Motivation: He is currently in port desperately looking for someone to get him out; and wishes to resurrect an old love

Ideals: Justice, Gifted. Bonds: Attractive, Nature, Slave. Occupation: Tailor

Voice: Farmer accent

Attributes [hide]

Raymond Clayton, Male Human Fighter 4
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)10 (+0) 13 (+1)15 (+2)
Skills Nature +2, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Bertram Ansley, Male Human [Permalink]

Personal [hide]

Description: This man wears a grey shirt with thin black vertical stripes and pastel pants. He is muscular with a powerful set of arms. His golden hair is lengthy and is close to two feet long. His face is scarred and worn.

Personality: Bertram is depressed about a lot of things. He tends to be a nihilist. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised in a plains tribe. His father was a mechanic, and taught him how to fix just about anything. He's also a talented Unemployed, but doesn't like to broadcast it.

Motivation: He loathes his own lifestyle; and further expansion of business

Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Job, Nature. Occupation: Mortician

Voice: Scandinavian accent

Attributes [hide]

Bertram Ansley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)10 (+0) 16 (+3)17 (+3)
Skills Deception +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Frederick Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a yellow coat. He wears his hair in dreadlocks. His eyes are green and he is always smoking a pipe.

Personality: He will rave to anyone who will listen. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born several months after his mother was called into army service. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a Baker soon after.

Motivation: Doesn't want to be a Baker and was forced into it by his family; and further expansion of business

Flaws: Insane. Bonds: Adventurer, Military, Job, Family. Occupation: Baker

Voice: Rolls R's

Attributes [hide]

Frederick Hamilton, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)11 (+0) 6 (-2)8 (-1)
Skills Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Azurite (13 gp). Amber (70 gp).


Social Check DCs


Manfred Nash, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears loose pants and a collared shirt complete with sweater beneath his coat. Beneath his clothing is a huge mess of scar tissue. His black hair is long and unkept. His violet unseeing eyes seem to look past you.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is obsessed with finding treasure.

History: He was born a particularly ugly child, much to the horror of his parents. He was taken as a slave by a traveling circus and forced to perform During his travels, Manfred and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Manfred discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Manfred fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Slave, Adventurer. Occupation: Blacksmith

Voice: Deep voice with rolling R's

Attributes [hide]

Manfred Nash, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)17 (+3) 12 (+1)15 (+2)
Skills Stealth +1
Senses Passive Perception 11
Languages Common, Elven, Aquan, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 34000 sp. 1 Minor magic item.


Social Check DCs

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