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NPC Generator

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Advanced [show]


Gilbert Wakefield, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He sports a flattop hair cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He has achieved small success as a Navigator.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult.

Ideals: Athletic. Flaws: Disease. Bonds: Rich, Attractive, Job. Occupation: Navigator

Voice: Forgets to breathe while speaking

Attributes [hide]

Gilbert Wakefield, Male Human Fighter 4
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)14 (+2) 14 (+2)16 (+3)
Skills Acrobatics +4, Performance +5
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +5

Possessions: 18000 sp. Red garnet (140 gp). 1 Minor magic item.


Social Check DCs


Frederick Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. He carries with him a set of shortspears on his belt, each one with a amethyst on the hilt. He sports a long white beard, and similarly colored long hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born the only child of a wealthy merchant. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Frederick and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive. Occupation: Beggar

Voice: Aggressive tone

Attributes [hide]

Frederick Hallewell, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)9 (-1) 13 (+1)14 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2300 sp.


Social Check DCs


Richard Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He wears a simple pastel robe with red stripes complete with hood. He is portly but not overly obese. With a patchy chestnut beard and wild chestnut hair. His eyes are amber and catlike.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the south to a Jeweler, Richard learned a great deal about his father's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He has worked as a Jeweler like his father before him.

Motivation: He has passion for adventuring and risk; and to be a barkeep again

Ideals: Entrepeneur. Flaws: Shy, PTSD. Bonds: Job, Adventurer. Occupation: Jeweler

Voice: Spits and sputters

Attributes [hide]

Richard Bradshaw, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)12 (+1) 18 (+4)6 (-2)
Skills Animal Handling +6, Athletics +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 19000 cp. Deep green spinel (150 gp). Lapis lazuli (13 gp).


Social Check DCs


Balimaar Dudley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears an old set of leather armor, nicked and torn by the ravages of time and battle, and a wedding ring on his right hand. His hair is long and blonde with streaks of silver, and is pulled back with small black clips. His beard is silver, braided, and well cared for. His fair skin shows little sign of his aristocratic breeding.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with finding treasure.

History: He is a Yochlol in disguise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Flaws: Disease. Bonds: In love, Attractive, Adventurer. Occupation: Gardener

Voice: Uses sign language

Attributes [hide]

Balimaar Dudley, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)12 (+1) 17 (+3)12 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Bertram Clare, Male Human [Permalink]

Personal [hide]

Description: A 5'9" southern man, he wears bulky brown painted plate armor. He is bald on top and has large red tufts of hair around his ears. His face is covered beneath a completely black helmet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born to a poor family in the city he treasured whatever gifts he got. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Joker. Flaws: Ugly. Bonds: Criminal record, Poor, Mentor. Occupation: Bowyer

Voice: Cold and demanding tone

Attributes [hide]

Bertram Clare, Male Human Fighter 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)4 (-3) 12 (+1)14 (+2)
Skills Investigation -1, Nature -1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Deep blue spinel (300 gp). Carnelian (20 gp). Pink pearl (90 gp). 1 Minor magic item.


Social Check DCs

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