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NPC Generator

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Advanced [show]


John Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears very tight pants and wife beaters, though occasionally he sports a green coat. His hair is long and chestnut with streaks of auburn, and is pulled back with small green clips. His beard is auburn, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is used to getting what he wants. In part because he is a meticulous planner.

History: His parents moved while he was still in utero so he is the first generation to be born here. John was born on a far southern desert where he grew up under the tutelage of his father, an expert Cook. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To be a Actor again; and wants to open a new tavern

Ideals: Optimist, Professionalism. Flaws: Secretive. Bonds: Immigrant, Job. Occupation: Cook

Voice: Soft and melodious

Attributes [hide]

John Bradshaw, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 8 (-1)12 (+1) 15 (+2)9 (-1)
Skills Animal Handling +4, Athletics +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +5

Possessions: 13000 cp.


Social Check DCs


Roger Harlow, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses well, typically a more casual-formal manner. His auburn hair is smooth and relatively long. His eyes are a pleasant gray.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a font of random trivia from the lore and stories he has discovered

History: The child of eastern immigrants he idolized his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and to protect his home

Ideals: Athletic, Logical. Bonds: Attractive, Guardian, Immigrant. Occupation: Unemployed

Voice: Boston accent

Attributes [hide]

Roger Harlow, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 10 (+0)13 (+1) 14 (+2)16 (+3)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp.


Social Check DCs


Ernest Digby, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears dull violet sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case and is in decent physical shape. His blonde hair is long and unkept. He has gray eyes.

Personality: Ernest speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gifted student he started as a Laborer, but he got bored and became a Assassin. He tends to his Assassin job now, and dutifully fulfills any obligations he has.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Joker. Flaws: Ugly. Bonds: Poor, Job. Occupation: Assassin

Voice: Hissing voice

Attributes [hide]

Ernest Digby, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)10 (+0) 15 (+2)7 (-2)
Skills Deception +0, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Robert Charlton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he sports red clothing, slightly heavier than average wear, and is pretty ugly. He keeps his chestnut hair in a pixie cut. His eyes are blue and beady.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He can't help but pocket interesting objects he comes across

History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and he has decided he is irredeemable

Flaws: Ugly, Antagonistic. Bonds: Criminal record, Poor, Adventurer. Occupation: Sellsword

Voice: Aggressive tone

Attributes [hide]

Robert Charlton, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)14 (+2) 12 (+1)12 (+1)
Skills Arcana +4, Deception +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


John Mori, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears brown leather gloves, a brown jacket, and tight pants. His chestnut hair is cut short with large spiked bangs in the front. He has several tiny topaz earrings on each ear.

Personality: He can speak with the recently deceased. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: To end his boredom.

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Rich, Enemies. Occupation: Butcher

Voice: Complex vocabulary, royal

Attributes [hide]

John Mori, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)11 (+0) 12 (+1)17 (+3)
Skills Arcana +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Sardonyx (80 gp).


Social Check DCs

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