Trey Wharton, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are blue.
Personality: Cocky and sure of himself, he believes he is the best Adventurer born in the past three hundred years. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: Born to a pair of adventurers, Trey grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he has passion for adventuring and risk
Bonds: Attractive, Job, Enemies, Adventurer. Occupation: Adventurer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Godfrey Hampton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears tight fighting clothing, which leaves very little to the imagination. His long chestnut hair reaches down to his waist. He wears a mask on his face.
Personality: He is business-like. He takes instructions and follows them to the letter. The war was a terrible time for him, and Godfrey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in a small village he learned the ways of the warrior from his mother. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Fighting, Professionalism. Flaws: Depressed. Bonds: Poor, Military. Occupation: Hunter
Voice: Spits and sputters
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 400 gp.
Gunter Braxton, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He keeps his golden hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He also has developed a complete distrust of the Sculptor profession.
History: He comes from a rich southern family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sculptor. He hasn't told them the truth, but wants to settle down with them.
Motivation: Further expansion of business.
Flaws: Antagonistic. Bonds: Job, Rich, Has a crush. Occupation: Dilettante
Voice: Spanish accent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Balimaar Ansley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He wears tight fighting clothing, which leaves very little to the imagination, and his gloved hand is found clutching a morningstar. His silver hair is cut jaggedly and amateurishly. His eyes are brown and catlike.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He served in the navy to pay for his family's outstanding loans. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Fighting, Passionate. Bonds: Adventurer, Military, Debt. Occupation: Bounty Hunter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: A large tome filled with over one hundred recipes written by a former royal chef. (30 gp).
Gilbert Badger, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing a long, tan, dusty cloak. His tied-back hair is brown. His brown eyes dart from person to person.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His father raised him in a mountain cabin. He made a point of taking high paying jobs and getting most of it up front. In the meantime he has taken over work as a Mercenary and occasionally as a mercenary.
Motivation: Meet up once more with his childhood friend.
Ideals: Disciplined. Bonds: Job, Nature, Adventurer. Occupation: Mercenary
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Blue quartz (9 gp). Aquamarine (900 gp).
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