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Advanced [show]


Tim Stapleton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a white tunic with tan highlights, and long brown pants that bunch up around his shoes. His black hair is singed and shortened. His green eyes lackadaisically let the world flow into them.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. He has recently gotten a pet goose that steals things from people.

Motivation: He is compelled to act according to his religious beliefs; and he has comitted a past crime that haunts him to this day

Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Criminal record, Religious. Occupation: Guard

Voice: Rhymes sentences (sorry)

Attributes [hide]

Tim Stapleton, Male Human Fighter 5
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)13 (+1) 12 (+1)10 (+0)
Skills Sleight of Hand +7, Stealth +7
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 100 pp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jocelyn Gyula, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has moderate length red hair. His eyes are amber and he is always smoking a pipe.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. A gifted student he started as a Blacksmith, but he got bored and became a Ruler. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Wishes to resurrect an old love; and a deep hatred of gnolls

Ideals: Athletic. Flaws: Shy. Bonds: Job, Religious, Enemies, In love. Occupation: Ruler

Voice: Speaks with squeezed throat

Attributes [hide]

Jocelyn Gyula, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)15 (+2) 9 (-1)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 9
Languages Common, Orc, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 70 pp. Amber (60 gp). Sardonyx (60 gp). Sardonyx (60 gp). Bloodstone (60 gp). 1 Minor magic item.


Social Check DCs


Thomas Dudley, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft green waves gently in the breeze. He has a long red beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with a lost civilization.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: To unite with his sister; and a need for knowledge about a nearby landmark

Flaws: Insomniac. Bonds: Rich, Adventurer, Religious, Family. Occupation: Sellsword

Voice: Sleepy voice

Attributes [hide]

Thomas Dudley, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)7 (-2) 11 (+0)11 (+0)
Skills Intimidation +2, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1900 sp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).


Social Check DCs


William Berkeley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and his gloved hand is found clutching a whip. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: Overbrimming with self-confidence, William isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Gifted from a young age, William studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Bookbinder

Voice: Whispers

Attributes [hide]

William Berkeley, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)16 (+3) 13 (+1)16 (+3)
Skills Animal Handling +3, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Odo Ansley, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His skin is fair and his fingers are delicate and long. With a patchy silver beard and wild silver hair. His ears are large.

Personality: Odo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Animals are drawn to him, and he is able to talk to them.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture.

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Criminal record. Occupation: Beggar

Voice: Smoker's lung

Attributes [hide]

Odo Ansley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)15 (+2) 17 (+3)7 (-2)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 13
Languages Common, Draconic, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs

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