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NPC Generator

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Advanced [show]


Patrick Harlan, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. His white hair is greasy and uncared for. His thin eyebrows rest above his beady violet eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a font of random trivia from the lore and stories he has discovered

History: Born to a pair of adventurers, Patrick grew up listening to his mother's many stories. He struck it rich when he found rare goods in large quantities. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: An old rival family wants him found; and he wants to meet his childhood hero

Ideals: Logical. Flaws: Ugly. Bonds: Adventurer, Rich, Family. Occupation: Dyer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Patrick Harlan, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)9 (-1) 13 (+1)14 (+2)
Skills Performance +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 35000 sp. 1 Minor magic item.


Social Check DCs


Ernest Anderton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a brown tunic with green highlights, and long grey pants that bunch up around his shoes. He is tall, broad shouldered and powerfully built. His auburn hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.

Personality: A deeply religious man he believes everything happens for a reason. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Ernest was raised in a hard working conservative environment. Cursed with unlife at a very young age, Ernest has worked very hard to control his curse. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his brother to traveling adventurers.

Flaws: Disease. Bonds: Religious, Job, Family. Occupation: Banker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ernest Anderton, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)12 (+1) 17 (+3)11 (+0)
Skills History +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 20 pp. 1 Buckler.


Social Check DCs


Hunter Breeden, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is drawn into a tight pony tail with a card scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He takes great joy in being the best Fisher in town.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He worked as a nervous Fisher and found it very stressful. He now owns his own business.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and wants to open a new tavern

Ideals: Artistic. Flaws: Ugly, Insomniac. Bonds: Poor, Job. Occupation: Fisher

Voice: Voice breaks

Attributes [hide]

Hunter Breeden, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)17 (+3) 10 (+0)11 (+0)
Skills Animal Handling +2, Religion +5
Senses Passive Perception 10
Languages Common, Aquan, Halfling, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Tanglefoot bags. 2 Alchemist’s fire.


Social Check DCs


Anselm Altham, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear green clothing when he does not wear armor. He has a penchant for wearing a ring with an oversized opal on his right hand. He wears a feathered hat to hide his balding. He has several tiny opal earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Further he is a bit of a stoner and is frequently out of it.

History: He was born the only child of a wealthy merchant. Cursed with unlife at a very young age, Anselm has worked very hard to control his curse. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants revenge against orcs; and a deep hatred of orcs

Ideals: Entrepeneur. Flaws: Antagonistic, Addict, Disease. Bonds: Rich, Enemies. Occupation: Bricklayer

Voice: Speaks with squeezed throat

Attributes [hide]

Anselm Altham, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)14 (+2) 14 (+2)11 (+0)
Skills Investigation +4
Senses Passive Perception 12
Languages Common, Auran, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 500 sp. 1 Disguise kit. 1 Healer’s kit. 1 Bullseye lantern.


Social Check DCs


Kyle Graeme, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a white suit, green shirt, and brown tie. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a wide-brimmed hat to hide his balding. He wears a mask on his face.

Personality: He is happy with his job as a Assassin. He turns his eye from what people do, preferring to live and let live. He plays an instrument quite well.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Assassin soon after.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Artistic. Bonds: Attractive, Job, Religious. Occupation: Assassin

Voice: Dutch accent

Attributes [hide]

Kyle Graeme, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 8 (-1)10 (+0) 15 (+2)14 (+2)
Skills History +2, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3000 sp.


Social Check DCs

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