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Advanced [show]


Ernest Marlee, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He sports a flattop hair cut. His fierce green eyes like to dwell on things.

Personality: Ernest hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Ernest was born the youngest of three triplets. Ernest liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been a successful dealer in antiques buying low and selling high.

Motivation: To protect his home; and to clean up the streets

Ideals: Artistic, Entrepeneur. Bonds: Family, Nature, Guardian. Occupation: Herbalist

Voice: Squeaky

Attributes [hide]

Ernest Marlee, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)12 (+1) 15 (+2)14 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Tim Heiser, Male Human [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears silk and lounges about seductively. His hair, while still mostly chestnut, has prominent grey streaks. He has a dull look in his violet eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born in a small island village. Tim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and marry his brother to traveling adventurers

Ideals: Gifted. Bonds: Attractive, Family, Nature, Adventurer. Occupation: Animal Trainer

Voice: Breathy voice

Attributes [hide]

Tim Heiser, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)14 (+2) 15 (+2)11 (+0)
Skills Arcana +4, Deception +2
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Aldous Marley, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He wears suspenders and white workpants. His shirt is red, and he wears a heavy white leather apron most of the time. His blonde hair and beard is wavy and long. He has several tiny amethyst earrings on each ear.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is harsh and unforgiving.

History: He is a Deep Scion in disguise. Through the years after Aldous was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Aldous's mother didn't care for him much, and the feeling was mutual. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He loathes his own lifestyle; and he has passion for adventuring and risk

Flaws: Depressed, Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Shoemaker

Voice: growls and snarls, animalistic

Attributes [hide]

Aldous Marley, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)13 (+1) 15 (+2)12 (+1)
Skills Religion +3, Stealth +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Adelard Leighton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has a blonde handlebar mustache and slicked back blonde hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a criminal king-pin and mafia family He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has never given up on his dancing dream.

Motivation: Wants his loneliness to end; and he'd like to take his coworkers down a peg

Ideals: Artistic. Bonds: Attractive, Job, Criminal record, Has a crush. Occupation: Navigator

Voice: Pirate accent

Attributes [hide]

Adelard Leighton, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 7 (-2)12 (+1) 15 (+2)15 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. Black pearl (700 gp). 1 Minor magic item.


Social Check DCs


Charles Shipley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a slight overbite and is overall scrawny. His hair is greying and his face has many wrinkles. His face is scarred and worn.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Born in the north his family was never financially stable. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Find a way to reverse the transformation of his brother; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Family, Poor, Adventurer. Occupation: Engraver

Voice: Italian accent

Attributes [hide]

Charles Shipley, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)11 (+0) 8 (-1)17 (+3)
Skills Persuasion +5, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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