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NPC Generator

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Advanced [show]


Ernest Law, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting clothing which further accentuates his frame. He wears a small hat to cover his moderate length white hair. He has several tiny emerald earrings on each ear.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 14 years.

Motivation: He feels threatened by others; and to be a architect again

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Rich, Job. Occupation: Hunter

Voice: Sore throat, cough

Attributes [hide]

Ernest Law, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)9 (-1) 14 (+2)7 (-2)
Skills Insight +4, Intimidation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 38000 sp. 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Half-Plate.


Social Check DCs


Solomon Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His golden hair is drawn into a tight pony tail with a skull scrunchie. His face is scarred and worn.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is frequently practicing swordplay.

History: He was born several months after his mother was called into army service. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army; and he is greedy

Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Rich, Military. Occupation: Bather

Voice: Squeaky

Attributes [hide]

Solomon Gladstone, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)18 (+4) 12 (+1)9 (-1)
Skills Acrobatics +1, Intimidation +1
Senses Passive Perception 11
Languages Common, Undercommon, Ignan, Auran, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. Jade (140 gp).


Social Check DCs


Anselm Ansley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a faded coat and loose pants complete with wide-brimmed hat, marred by sweets. He has a long auburn beard with little hanging trinkets. His blue eyes peer out from beneath his wide-brimmed pastel hat.

Personality: Anselm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the south to a Miner, Anselm learned a great deal about his father's area of expertise. After coming to the age of reason, Anselm took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Miner.

Motivation: Nothing but the best is good enough for him; and he'd like to take his coworkers down a peg

Ideals: Impeccable, Gifted. Flaws: Ugly, Racist. Bonds: Job. Occupation: Miner

Voice: High pitched, excited

Attributes [hide]

Anselm Ansley, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)14 (+2) 7 (-2)15 (+2)
Skills Animal Handling +0, Arcana +4
Senses Passive Perception 8
Languages Common, Giant, Terran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 50 pp. Chrysoprase (40 gp). White pearl (120 gp). 1 Minor magic item.


Social Check DCs


Wymar Hackney, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear green tank tops with violet pants. His auburn hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is an amazing painter.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now spends his time doing works of charity.

Motivation: Wants to work out more often; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted, Philantrophist, Athletic. Flaws: Shy. Bonds: Criminal record. Occupation: Carter

Voice: growls and snarls, animalistic

Attributes [hide]

Wymar Hackney, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills Deception +4, Insight +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gilbert Norton, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting black shirt and pants. He carries a battered falchion and tarnished whip as well. His white hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Gilbert was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Painter work with an outfit from a few towns over. Painter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has dedicated himself to building a better kind of golem.

Motivation: To protect his home.

Ideals: Fighting. Flaws: Insane. Bonds: Guardian, Adventurer, Job. Occupation: Painter

Voice: Spits and sputters

Attributes [hide]

Gilbert Norton, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)13 (+1) 16 (+3)11 (+0)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs

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