Frederick Harley, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. He has styled his chestnut hair well, parting it to the right. His otherwise smooth face is marked with small tiny scars.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was a mechanic, and taught him how to fix just about anything. He's since become an addict/alcoholic.
Motivation: His relatives are trying to arrange a marriage; and he's in love
Ideals: Gifted, Persistence. Flaws: Ugly, Addict. Bonds: Immigrant. Occupation: Tanner
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Tim Cotton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears suspenders and red workpants. His shirt is grey, and he wears a heavy red leather apron most of the time, and is pretty ugly. He has a long brown beard with little hanging trinkets. His face is scarred and worn.
Personality: Always inclined to offer people food he seems plenty friendly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Tim was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Tim took refuge in the ruined castle and found the beat up mace and armor he uses now. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Marry his brother to traveling adventurers; and to reunite with his absent father
Ideals: Philantrophist, Extrovert. Flaws: Ugly. Bonds: Family, Nature. Occupation: Bowyer
Voice: Hissing voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2800 sp. Jet (120 gp).
Everard Chester, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a worn and beaten armor. His white hair is cut short with large spiked bangs in the front. His half smiles and green eyes are beguiling and draw you in.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Flattery will make him almost putty in your hands.
History: He was born several months after his father was called into army service. Through the years after Everard was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Everard's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Shy, Selfish, Antagonistic. Bonds: Attractive, Military. Occupation: Soapmaker
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 13 (+1) | 17 (+3) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Gnoll, Ignan, Elven
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
Possessions: 600 gp. Chrysoprase (70 gp). Lapis lazuli (6 gp). 1 Minor magic item.
Trym Camden, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears brown trousers with yellow and blue striped suspenders. He wears various colorful collared shirts. He wears a Stetson hat to hide his balding. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born in the south. When Trym reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Trym and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Mentor, Military. Occupation: Barkeep
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
Drogo Upton, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair is slicked back into a classic pompadour. His face is scarred and worn.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the east, but his parents moved at a very young age to the west. He has had some formal dancing training, and achieved minor success. He left for the east, certain he would find work there.
Motivation: To share knowledge with the world; and he desires power and/or immortality
Ideals: Disciplined, Artistic, Logical. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Mayor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Ignan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. White pearl (130 gp). Hematite (5 gp). White pearl (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!