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Advanced [show]


Gilbert Nibley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His moppish chestnut hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Artistic. Bonds: Attractive, Enemies, Adventurer, Family. Occupation: Fisher

Voice: Forgets to breathe while speaking

Attributes [hide]

Gilbert Nibley, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)13 (+1) 17 (+3)14 (+2)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gunter Churchill, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a simple green robe with white stripes complete with hood. He is tall, broad shouldered and powerfully built. His hair is cut close to his head. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He got into the Spy business at a young age. He was taken from his home at a very young age. He has worked as a Spy like his mother before him.

Motivation: Balancing his hectic life and new Spy responsibilities is difficult; and further expansion of business

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Job, Slave. Occupation: Spy

Voice: Hissing voice

Attributes [hide]

Gunter Churchill, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)13 (+1) 11 (+0)16 (+3)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Silver comb with moonstones (200 gp). An abacus with copper, silver and gold markers (50 gp). Black velvet mask with numerous citrines (50 gp).


Social Check DCs


Theodoric Clapham, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'4" and wears a brown costume with the symbols of the sun god on his torso. His hair is auburn and curly. He tend to wears goggles to shield his eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Theodoric grew up listening to his father's many stories. His childhood dream was to be a Bounty Hunter, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: Nothing but the best is good enough for him; and to reunite with his old friends

Ideals: Gifted, Impeccable. Flaws: Depressed. Bonds: Adventurer, Job. Occupation: Priest

Voice: Deep voice with rolling R's

Attributes [hide]

Theodoric Clapham, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)15 (+2) 14 (+2)8 (-1)
Skills Arcana +4, Stealth +4
Senses Passive Perception 12
Languages Common, Aquan, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Odo Merton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt, and he perpetually has his dagger ready. He has silver hair. His fair skin shows little sign of his aristocratic breeding.

Personality: Odo is depressed about a lot of things. He tends to be a nihilist. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was raised by priests from a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. In the meantime he has taken over work as a Spy and occasionally as a mercenary.

Motivation: His religion dominates his actions.

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Religious, Mentor. Occupation: Spy

Voice: Slurs words

Attributes [hide]

Odo Merton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)12 (+1) 10 (+0)15 (+2)
Skills Animal Handling +2, Athletics +5
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 100 gp.


Social Check DCs


Dean Heiser, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a green vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his green boots flare out at the collars. His white hair is lengthy. His blue eyes dart from person to person to random spaces in the air.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the north his family was never financially stable. His homeland was ravaged by war and he spent much of his life rebuilding it. He ran away from his former home and has been making his living as a Mortician for the past few years.

Motivation: Further expansion of business.

Ideals: Athletic. Flaws: Emotional, PTSD. Bonds: Job, Poor. Occupation: Mortician

Voice: Low rumbling, strings words together

Attributes [hide]

Dean Heiser, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)16 (+3) 17 (+3)13 (+1)
Skills Perception +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Sylvan, Auran, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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