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NPC Generator

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Advanced [show]


Tim Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears just a blue suit. He wears his auburn hair up. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, he is a well trained Unemployed. He is afraid of women and trembles around them

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Unemployed. He now travels the world, in search of power and loot.

Motivation: Someone believes him a fraud; and he'd like to take his coworkers down a peg

Flaws: Shy, Disease. Bonds: Job, Adventurer, Enemies. Occupation: Unemployed

Voice: Indian accent

Attributes [hide]

Tim Marlee, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)17 (+3) 7 (-2)13 (+1)
Skills Intimidation +3
Senses Passive Perception 8
Languages Common, Ignan, Draconic, Terran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: Lapis lazuli (12 gp). Amethyst (40 gp).


Social Check DCs


Solomon Gentry, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an entirely blue suit with brown socks and a vest with buckled shoes. He has shaved his head bald. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Solomon enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His mother raised him in a mountain cabin. He was an apprentice working in his father's forge. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to open a new tavern; and expand his business

Flaws: Ugly, Addict, Hedonist. Bonds: Job, Nature. Occupation: Tanner

Voice: Speaks fast with a slight lisp

Attributes [hide]

Solomon Gentry, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)12 (+1) 18 (+4)14 (+2)
Skills Perception +6, Performance +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Blue quartz (7 gp). Tiger eye turquoise (7 gp). Lapis lazuli (7 gp). Golden pearl (100 gp). 3 Holy water.


Social Check DCs


Hunter Bristol, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears light armors faded through time and improper care. His chestnut hair is smooth and relatively long. He has hazel eyes and a brown hat with a blue feather.

Personality: Stoic and calm, he prefers to meditate than take action. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in a small village he learned the ways of the warrior from his mother. After coming to the age of reason, Hunter took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Disciplined, Fighting, Gifted. Bonds: Family. Occupation: Knight

Voice: Slow speaker

Attributes [hide]

Hunter Bristol, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)12 (+1) 17 (+3)15 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Alex Churchill, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His top hat is riddled with cuts and holes. He wears a mask on his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He misses his home and complains about the freezing weather, even in summer.

History: Alex hails from a village terrorized by goblins. He was taken from his home at a very young age. Days after completing his studies, news broke out that his hometown was attacked by goblins. Alex was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Sabotage a competitor; and expand his business

Flaws: Ugly. Bonds: Job, Immigrant, Enemies, Slave. Occupation: Glassblower

Voice: Speaks in third person

Attributes [hide]

Alex Churchill, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 9 (-1)16 (+3) 14 (+2)9 (-1)
Skills Intimidation +1, Stealth +5
Senses Passive Perception 12
Languages Common, Infernal, Abyssal, Giant
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 300 gp.


Social Check DCs


Randal Marleigh, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft green waves gently in the breeze. He has red hair. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the east to a Barrister, Randal learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. He has achieved small success as a Barrister.

Motivation: Expand his business; and he is greedy

Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Rich, Job. Occupation: Barrister

Voice: Voice breaks

Attributes [hide]

Randal Marleigh, Male Human Fighter 5
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)16 (+3) 11 (+0)7 (-2)
Skills Performance +1, Survival +3
Senses Passive Perception 10
Languages Common, Gnoll, Goblin, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 200 gp. Deep blue spinel (1500 gp). 1 Minor magic item.


Social Check DCs

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