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Advanced [show]


Anselm Byron, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he dresses like a well dressed Herbalist does. He wears his silver hair up. He has gleaming, smiling violet eyes.

Personality: Calm and collected, he is a well trained Herbalist. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gifted student he started as a Assassin, but he got bored and became a Herbalist. He now owns his own business.

Motivation: Further expansion of business; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Poor, Slave. Occupation: Herbalist

Voice: Eastern European accent

Attributes [hide]

Anselm Byron, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)7 (-2) 18 (+4)9 (-1)
Skills History +0, Insight +6
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Gold dragon comb with red garnet eye (300 gp). Sapphire pendant on gold chain (800 gp). Silver comb with moonstones (400 gp).


Social Check DCs


Ralf Merton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in earthy colors with a brown and pastel handkerchief worn on his right side. His black hair is matted, messy, and big. He wears an eyepatch.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the north to a Navigator, Ralf learned a great deal about his mother's area of expertise. In his 11th year, his parents were killed by a goblins raid, leaving Ralf alone in the world. After a stint in an orphanage, he was adopted. He has achieved small success as a Navigator.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Flaws: Ugly, Disease, Racist. Bonds: Job, Enemies, Criminal record. Occupation: Navigator

Voice: Switch between two voices

Attributes [hide]

Ralf Merton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)9 (-1) 10 (+0)14 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 3200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerald Alby, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a faded coat and loose pants complete with Stetson hat. His hair is golden and curly. He wears round tiny glasses practically rammed into his face.

Personality: Eccentric and domineering, Gerald will drive conversation. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He is the product a well kept family trust fund and as such has never really known need. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Doesn't want to be a Masseuse and was forced into it by his family.

Ideals: Extrovert. Bonds: Rich, Family, Adventurer. Occupation: Masseuse

Voice: Hissing voice

Attributes [hide]

Gerald Alby, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)12 (+1) 12 (+1)14 (+2)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1500 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cory Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears light armors faded through time and improper care. Beneath his clothing is a huge mess of scar tissue. His hair is chestnut and very short. He tend to wears goggles to shield his eyes.

Personality: Eccentric and domineering, Cory will drive conversation. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Cory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Beggar hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Extrovert, Fighting. Bonds: Slave, Poor. Occupation: Beggar

Voice: Aggressive tone

Attributes [hide]

Cory Wentworth, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)10 (+0) 11 (+0)8 (-1)
Skills Nature +2, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Wymar Blyth, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in an above average manner. His white hair is cut short. He wears large thick round spectacles.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and he is terrified, and will act out of fear

Ideals: Athletic. Flaws: Fearful, Disease. Bonds: Attractive, Rich. Occupation: Dyer

Voice: Uses sign language

Attributes [hide]

Wymar Blyth, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 8 (-1)13 (+1) 15 (+2)12 (+1)
Skills Deception +3, Perception +4
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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