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NPC Generator

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Advanced [show]


Balimaar Chester, Male Human [Permalink]

Personal [hide]

Description: An older man who wears dull violet sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case, he is not a threatening figure. His black hair is braided into rings. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: A powerful brothel owner made him what he is. Like his mother and his brother before him, after school he went straight into learning to become a Shepherd. He ran away from his former home and has been making his living as a Shepherd for the past few years.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Philantrophist. Bonds: Attractive, Guardian, Mentor, Job. Occupation: Shepherd

Voice: Forgets to breathe while speaking

Attributes [hide]

Balimaar Chester, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 7 (-2)15 (+2) 12 (+1)18 (+4)
Skills Perception +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Undercommon, Draconic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Charles Morton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and likes to wear ponchos typically of a light brown in addition to tight pants. His right leg appears badly burned and disfigured. He sports a flattop hair cut. His half smiles and brown eyes are beguiling and draw you in.

Personality: Eccentric and domineering, Charles will drive conversation. He is able to fit into much smaller and tighter spaces than normal.

History: From birth he was tutored by a cruel and relentless mentor. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was granted psionic powers by his dying brother.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Extrovert, Gifted. Flaws: Depressed. Bonds: Attractive, Mentor. Occupation: Tanner

Voice: Eastern European accent

Attributes [hide]

Charles Morton, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)16 (+3) 16 (+3)10 (+0)
Skills Insight +5, Religion +5
Senses Passive Perception 13
Languages Common, Draconic, Orc, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 36000 sp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). An abacus with copper, silver and gold markers (130 gp). A miniature golden chest with tiny emeralds lining the top (130 gp).


Social Check DCs


Manfred Milton, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has a slight overbite and is overall scrawny. He wears his hair in dreadlocks. His eyes are likewise blue.

Personality: He dislikes all the random violence that takes place in the west. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of a Tailor, who enjoyed hunting, Manfred was taken on many hunting expeditions. He worked as a nervous Shoemaker and found it very stressful. He became a Shoemaker soon after.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern

Ideals: Pacifist, Extrovert. Bonds: Poor, Nature, Job, Slave. Occupation: Shoemaker

Voice: Deep voice with rolling R's

Attributes [hide]

Manfred Milton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)12 (+1) 12 (+1)12 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1200 sp. 1 Simple lock. 1 Magnifying glass. 1 Good lock.


Social Check DCs


Heward Reed, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and dresses like a well dressed Servant does. He wears a Stetson hat to hide his balding. His amber eyes have a joyful gleam in them most of the time.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Heward is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Servant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 3 years.

Motivation: Further expansion of business; and his spouse's relatives view him with great suspicion

Ideals: Opinionated. Flaws: Ugly. Bonds: Job, Family, Poor. Occupation: Servant

Voice: Speaks with a cold

Attributes [hide]

Heward Reed, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)13 (+1) 11 (+0)17 (+3)
Skills Medicine +2, Persuasion +5
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2400 sp.


Social Check DCs


Kyle Windsor, Male Human [Permalink]

Personal [hide]

Description: He dresses in red turtlenecks beneath a tan coat with brown slacks, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. With a patchy red beard and wild red hair. His amber eyes dart from person to person.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Kyle took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: He is greedy; and he is wracked by social anxiety

Ideals: Opinionated. Flaws: Fearful. Bonds: Nature, Adventurer, Rich. Occupation: Healer

Voice: American accent

Attributes [hide]

Kyle Windsor, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 9 (-1)15 (+2) 10 (+0)11 (+0)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Undercommon, Infernal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 20000 cp.


Social Check DCs

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