Gunter Beitz, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his long black hair kept up in a rat tail. His eyes are amber and catlike.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Gunter was born the youngest of three triplets. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He inherited the family business which he has now maintained for 4 years.
Motivation: To unite with his sister; and further expansion of business
Ideals: Fighting. Flaws: Disease. Bonds: Nature, Family, Job. Occupation: Butcher
Voice: Squeaky
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 9 (-1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1700 sp.
Thomas Tatum, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He prefers to wear tan pants and tee shirts. He has done his best to style his black hair to look like a famous performer. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is able to make almost anything out of random pieces of junk.
History: Born to a Adventurer, his father struggled to pay the bills. In his 15th year, his parents were killed by a dire rats raid, leaving Thomas alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Gifted. Bonds: Attractive, Poor, Enemies, Adventurer. Occupation: Interpreter
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 3000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Charles Landon, Male Human [Permalink]
Personal [hide]
Description: This man wears a robe, a symbol of his god around his neck, and a falchion on his belt, and sports empty pouches on his belt. His chestnut hair is lengthy. He is baby faced.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born into a rich family. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and money/treasure
Ideals: Fighting, Joker. Bonds: Immigrant, Rich, Nature. Occupation: Marshal
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp.
Lance Birkenhead, Male Human [Permalink]
Personal [hide]
Description: This man wears very tight pants and wife beaters, though occasionally he sports a black coat. He is muscular with a powerful set of arms. He has done his best to style his white hair to look like a famous performer. His thin eyebrows rest above his beady brown eyes.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is frequently practicing swordplay.
History: He was raised by priests from a young age. When Lance reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Human compassion; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Racist. Bonds: Military, Religious, Mentor. Occupation: Stableman
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 9 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). Old masterpiece painting (700 gp).
Roger Lincoln, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a worn and beaten armor. His hair is blonde and curly. His otherwise smooth face is marked with small tiny scars.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is able to make almost anything out of random pieces of junk.
History: Sold as a small child to a wizard, Roger was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Brilliant and gifted he never wanted to apply himself. After a long history of fighting, Roger and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Mentor. Occupation: Crown-heir
Voice: Sensual and smooth
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 10000 cp. White opal (1200 gp). Smoky quartz (50 gp).
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