Raymond Snowdon, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he has the majority of his body covered in plate, and is pretty ugly. He wears a Stetson hat to cover his moderate length golden hair. He wears round tiny glasses practically rammed into his face.
Personality: Cocky and sure of himself, he believes he is the best Cook born in the past three hundred years. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in the north to a Cook, Raymond learned a great deal about his father's area of expertise. Raymond abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Balancing his hectic life and new Cook responsibilities is difficult.
Flaws: Ugly, Shy. Bonds: Job, Adventurer. Occupation: Cook
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3 Thunderstones. 3 Thunderstones. 3 Thunderstones.
Dustin Peyton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in an above average manner. His hair is always cut to a buzz. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to make people angry or surprised. Energy wise he seems alert and responsive.
History: The child of a Architect, who enjoyed hunting, Dustin was taken on many hunting expeditions. Brilliant and gifted he never wanted to apply himself. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and obtaining odd cultural human artifacts is his passion
Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Mayor
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 3 Antitoxin. 4 Smokesticks. 3 Acid flasks.
Peter Ramsey, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a perfectly clean shirt and pair of pants. His brown hair is slicked back into a classic pompadour. He has several tiny amber earrings on each ear.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born on a small isolated farm. Because his father participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Money/treasure; and many goblins want him driven away
Ideals: Justice. Bonds: Attractive, Immigrant, Rich, Nature, Enemies. Occupation: Crown-heir
Voice: Breathy voice
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1600 sp.
Geoffrey Winterbourne, Male Human [Permalink]
Personal [hide]
Description: This man wears brown painted combat armor at almost all times. He has a penchant for wearing a ring with an oversized jet on his left hand. He keeps his long blonde hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He is the product a well kept family trust fund and as such has never really known need. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Justice. Flaws: Insane. Bonds: Rich, Has a crush. Occupation: Roofer
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 6 (-2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Charles Dalton, Male Human [Permalink]
Personal [hide]
Description: He wears a green vest and prefers blue and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries a battered ceremonial dagger and tarnished greataxe as well. His hair is white and curly. His eyes are amber and beady.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Further he is a bit of a stoner and is frequently out of it.
History: The child of a Locksmith, who enjoyed hunting, Charles was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He got away from his former life and has fallen to alcoholism.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Flaws: Ugly, Shy, Addict. Bonds: Nature. Occupation: Seamstress
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 7 (-2) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 2700 sp.
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Their contribution stands as a beacon of hope for all adventurers!
