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NPC Generator

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Advanced [show]


Trey Cromwell, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He is generally shirtless and showing off his tattooed chest. His black hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trey was born with his mother's beautiful face. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He is untrained/undisciplined, which makes him dangerous.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother

Ideals: Justice. Flaws: Insane. Bonds: Adventurer, Attractive, Immigrant, Family. Occupation: Engraver

Voice: Soothing and warm

Attributes [hide]

Trey Cromwell, Male Human Fighter 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 12 (+1)10 (+0)
Skills Intimidation +3, Nature +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 10 pp. Amethyst (130 gp).


Social Check DCs


Ralf Halsey, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a blue vest and prefers white and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is cut short with large spiked bangs in the front. He has amber eyes.

Personality: He is irascible and easily irritated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Sculptor, who enjoyed hunting, Ralf was taken on many hunting expeditions. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to work out more often; and meet up once more with his childhood friend

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature. Occupation: Weaver

Voice: Sounds elderly

Attributes [hide]

Ralf Halsey, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)12 (+1) 14 (+2)12 (+1)
Skills Medicine +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1100 sp.


Social Check DCs


Adam Asheton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is terrified, and will act out of fear

Flaws: Sensitive, Fearful, Antagonistic. Bonds: Poor, Criminal record. Occupation: Scribe

Voice: Low and grunting

Attributes [hide]

Adam Asheton, Male Human Fighter 4
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)11 (+0) 5 (-3)9 (-1)
Skills Performance +1, Stealth +1
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Anselm Norton, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Glassblower. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a clover on it. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. He dropped out of school to support his sick father, and resented it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Doesn't want to be a Glassblower and was forced into it by his family.

Ideals: Opinionated, Entrepeneur, Logical. Bonds: Family. Occupation: Glassblower

Voice: Hollow voice

Attributes [hide]

Anselm Norton, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)8 (-1) 13 (+1)16 (+3)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 100 gp.


Social Check DCs


Diggory Merton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a custom-built plate barding that's adorned with red lining and desert motifs. His hair is golden and curly. He is baby faced.

Personality: He is calm most of the time but flees social interaction. Animals are drawn to him, and he is able to talk to them.

History: Diggory hails from a village terrorized by brigands. His first spouse was a Sellsword, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Apothecary and was forced into it by his family.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Enemies, Family. Occupation: Apothecary

Voice: Shortens vowels

Attributes [hide]

Diggory Merton, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)11 (+0) 15 (+2)9 (-1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: Rich purple corundum (600 gp).


Social Check DCs

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