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Advanced [show]


Geoffrey Sharps, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He wears a pastel vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His moppish brown hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are violet.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invites people to come help in his community garden.

History: Born in a small village he learned the ways of the warrior from his father. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 15 years.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and further expansion of business

Ideals: Philantrophist, Fighting. Bonds: Job, Criminal record. Occupation: Body Guard

Voice: Middle-eastern accent

Attributes [hide]

Geoffrey Sharps, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)14 (+2) 14 (+2)16 (+3)
Skills Medicine +4, Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gomory Huxley, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing colorful clothing, dressed as a Interpreter. His black hair, when down, is lengthy. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not believe in violence as a means to an end. He is a dedicated Interpreter but believes his peers are too gung-ho.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Gomory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Retire the richest man in the west; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist, Pacifist, Artistic, Entrepeneur. Flaws: Ugly. Bonds: Adventurer. Occupation: Interpreter

Voice: Speaks in third person

Attributes [hide]

Gomory Huxley, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)11 (+0) 8 (-1)11 (+0)
Skills Acrobatics +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Obsidian (4 gp). 1 Half-Plate.


Social Check DCs


Manfred Kirby, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a tan poncho over his likewise colored trousers and shirt, and sports empty pouches on his belt. He has dyed his greying black hair a little too much giving a sharp black color. His ears are large.

Personality: A skeptical and narcissistic man, Manfred's first love is himself. His second love is also himself. He is frequently practicing swordplay.

History: He comes from a rich eastern family. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he is not mentally stable, and does not behave rationally

Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Military, Rich. Occupation: Junk Dealer

Voice: Speaks in third person

Attributes [hide]

Manfred Kirby, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)12 (+1) 11 (+0)14 (+2)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Ralf Marleigh, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars. His black hair has been sun bleached extensively. His skin is flawless and his green eyes scan people very quickly.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a small toy that he constantly fidgets with.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ralf took refuge in the large cave and found the beat up rapier and armor he uses now. He's since become an addict/alcoholic.

Motivation: Expand his business; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Gifted. Flaws: Addict, Disease. Bonds: Attractive, Nature. Occupation: Layabout

Voice: Slow speaker

Attributes [hide]

Ralf Marleigh, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)12 (+1) 11 (+0)8 (-1)
Skills Athletics +4, Insight +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gomory Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many violet ritualistic tattoos. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has no hair. He has amber eyes and a grey hat with a violet feather.

Personality: He is almost excessively polite to everyone, even when angry. Energy wise he seems alert and responsive.

History: From birth he was tutored by a cruel and relentless mentor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gomory grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gomory. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has money and likes to spend it; and he feels that his past leaves him morally obligated to help

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Rich, Mentor, Criminal record. Occupation: Soapmaker

Voice: Speaks like tongue is numb

Attributes [hide]

Gomory Kinsley, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)13 (+1) 16 (+3)16 (+3)
Skills Animal Handling +5, Intimidation +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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