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NPC Generator

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Advanced [show]


John Prescott, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a white coat over a tan low-cut shirt, and a small hat upon his head. His white hair is smooth and relatively long. His eyes are hazel.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: John lived on a farm with his father, near the main road leading to a nearby town. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants his loneliness to end; and to settle down with his crush

Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Family, Has a crush. Occupation: Carpenter

Voice: Scratchy, weak

Attributes [hide]

John Prescott, Male Human Fighter 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)13 (+1) 14 (+2)5 (-3)
Skills Deception -1, Insight +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gerald Jacobs, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. His skin is also unnaturally pale. He wears his blonde hair up in a very large beehive style do. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: To get a good night's sleep; and to be a brewer again

Flaws: Ugly, Insomniac. Bonds: Rich, Immigrant, Job. Occupation: Spice Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Gerald Jacobs, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)11 (+0) 11 (+0)17 (+3)
Skills Acrobatics +1, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +2

Possessions: 44000 sp. Peridot (70 gp).


Social Check DCs


Cory Hadlee, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. His blonde hair is slicked back into a classic pompadour. His eyes are a pleasant hazel.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying brother.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Philantrophist, Gifted. Bonds: Slave, Adventurer. Occupation: Servant

Voice: Mousy voice

Attributes [hide]

Cory Hadlee, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 48 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)13 (+1) 14 (+2)16 (+3)
Skills Deception +5, Stealth +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 20 pp. Amethyst (120 gp). Black pearl (1000 gp). 1 Minor magic item.


Social Check DCs


Reynard Carlisle, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a very tight haircut. His brown eyes peer out from beneath his Stetson brown hat.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He misses his home and complains about the freezing weather, even in summer.

History: The child of western immigrants he idolized his mother. When Reynard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and doesn't want to be a shoemaker and was forced into it by his family

Ideals: Disciplined. Flaws: Shy. Bonds: Poor, Immigrant, Military. Occupation: Shoemaker

Voice: Booming voice

Attributes [hide]

Reynard Carlisle, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)14 (+2) 15 (+2)12 (+1)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 12000 cp. Bloodstone (30 gp). Star rose quartz (30 gp).


Social Check DCs


Gilbert Dudley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He usually wears his yellow robe and has his kukri always slung over his shoulder. He keeps his chestnut hair in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. A true patriot, Gilbert would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He is greedy; and revenge

Bonds: Guardian, Military, Rich, Enemies. Occupation: Bellfounder

Voice: Sighs a lot, exhausted

Attributes [hide]

Gilbert Dudley, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Goblin, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Average lock. 1 Silver holy symbol. 1 Healer’s kit.


Social Check DCs

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