Norman Norton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses in black turtlenecks beneath a blue coat with white slacks. His brown hair is matted, messy, and big. His eyes are amber and catlike.
Personality: He snorts whenever he laughs or is feeling confident. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with unlife at a very young age, Norman has worked very hard to control his curse. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Revenge; and someone believes him a fraud
Flaws: Ugly, Secretive, Mundane, Disease. Bonds: Enemies. Occupation: Banker
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 18000 cp.
Kyle Marston, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'5" and is generally shirtless and showing off his tattooed chest. He has shaved his head bald. His face is covered beneath a completely black helmet.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: From birth he was tutored by a cruel and relentless mentor. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To clean up the streets; and sabotage a competitor
Bonds: Job, Adventurer, Mentor, Debt, Guardian. Occupation: Locksmith
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
Possessions: 200 gp. Gold and topaz bottle stopper cork (700 gp). 1 Minor magic item.
Raymond Chatham, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is renowned for his bright brown suits and hats, and a wedding ring on his left hand. His blonde hair is kept up in a ponytail inside a broad hat. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born several months after his father was called into army service. When Raymond reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has set out to sabotage the competition.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Joker, Impeccable. Flaws: Shy. Bonds: In love, Military, Job. Occupation: Hunter
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2300 sp.
Gerard Gracey, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His golden hair is greying along the sides and has receded to reveal a widow's peak. He is very pretty but has cold, dead eyes.
Personality: A deeply religious man he believes everything happens for a reason. He never wears the same outfit twice, unless he absolutely has to.
History: Gerard lived on a farm with his mother, near the main road leading to a nearby town. He dropped out of school before completing his studies. Now he works as a music tutor during his time off.
Motivation: He is compelled to act according to his religious beliefs; and find a way to reverse the transformation of his brother
Ideals: Artistic, Logical. Bonds: Attractive, Religious, Family. Occupation: Barrister
Voice: Soft and mumbly
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp. Alexandrite (300 gp). Bloodstone (80 gp).
Lance Moreno, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a black vest and prefers grey and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bald on top and has large chestnut tufts of hair around his ears. He has violet eyes and a black hat with a grey feather.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Lance was born the youngest of three triplets. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Fortune-teller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Justice, Optimist. Flaws: Ugly. Bonds: Family, Criminal record. Occupation: Fortune-teller
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: Rose (80 gp). Coral (100 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!