Henry Barlow, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has moderate length red hair. He wears large thick round spectacles.
Personality: Always inclined to offer people food he seems plenty friendly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He served in the navy to pay for his family's outstanding loans. A freak accident while working with his Bookbinder mother left him crippled. Days after completing his studies, news broke out that his hometown was attacked by giants. Henry was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture
Ideals: Philantrophist. Flaws: Disease. Bonds: Military, Enemies, Criminal record. Occupation: Mercenary
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Sylvan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 300 gp.
Cory Clayden, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tan leather gloves, a tan jacket, and tight pants. His white hair is cut short. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: Cory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Cory was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: Regain custody of his daughter; and to reunite with his old friends
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Cartwright
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Aldous Brixton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a simple grey robe with black stripes complete with hood and is in decent physical shape. His long auburn hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are amber.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: When he was but 7 years old his parents immigrated from the east. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up work as a Bather and fed both sides of the war false information with the goal of increasing casualties.
Motivation: A strong sense of loyalty to Human people; and wants to open a new tavern
Ideals: Justice. Flaws: PTSD, Racist. Bonds: Job, Immigrant. Occupation: Bather
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 7 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Violet garnet (1000 gp). Rhodochrosite (14 gp). Black pearl (1000 gp). 1 Masterwork Artisan’s tools. 1 Magnifying glass.
Chad Dryden, Male Human [Permalink]
Personal [hide]
Description: He wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has a moderate pudge and is not very fit. His brown hair is cut short. He is very pretty but has cold, dead eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Chad is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Chad hails from a village terrorized by illithids. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has since lost track of the people in his past.
Motivation: Marry his brother to traveling adventurers.
Flaws: Emotional, Insane. Bonds: Attractive, Family, Enemies. Occupation: Shipwright
Voice: Raspy
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 8 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
Hunter Garrick, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a brown suit, blue shirt, and brown tie. He carries with him a set of monstrous two handed axes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His head has been shaved. He wears round tiny glasses practically rammed into his face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Hunter is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Sold as a small child to a slaver, Hunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.
Motivation: To reunite with his absent father; and marry his brother to traveling adventurers
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Family, Mentor. Occupation: Farmer
Voice: Posh accent
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
