Ralf Burton, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Blacksmith. He is bristling with hidden weapons, mostly shortspears and greataxes. He sports a long white beard, and similarly colored long hair. His green eyes peer out from beneath his broad black hat.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He cannot resist a sob story and will often dote over anyone who has one.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has achieved small success as a Blacksmith.
Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac
Ideals: Joker, Philantrophist. Flaws: Mundane. Bonds: Job, Criminal record. Occupation: Blacksmith
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 1 Everburning torch. 8 Acid flasks. 2 Thunderstones. 2 Smokesticks.
Ralf Rowley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is wearing the road beaten gear of a warrior and is in decent physical shape. His hair is blonde, silky, and of moderate length. His eyes are gray.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: His parents moved while he was still in utero so he is the first generation to be born here. His homeland was ravaged by war and he spent much of his life rebuilding it. He moves from town to town, unable to find a place to settle.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and someone believes him a fraud
Ideals: Fighting. Flaws: Emotional, PTSD. Bonds: Attractive, Enemies, Immigrant. Occupation: Carpenter
Voice: Draws out vowels
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Gnome, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Adam Pickering, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'0" and wears just a yellow suit. He sports a flattop hair cut. His eyes are amber.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. As long as the job gets done he does not care how it got done.
History: Adam was born with his mother's beautiful face. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.
Motivation: He is wracked by social anxiety; and meet up once more with his childhood friend
Ideals: Professionalism. Flaws: Disease, Fearful. Bonds: Attractive, Adventurer. Occupation: Sellsword
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 7
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 5 (-3) | 10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Terran
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
Possessions: 400 gp.
Raymond Gracey, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing a long, yellow cloak. His red hair is unkempt and raggedy. His blue eyes are slightly larger than normal.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A powerful slaver made him what he is. He helped his mother out around the business and became quite the natural. In the meantime he has taken over work as a Jeweler and occasionally as a mercenary.
Motivation: Further expansion of business; and he has passion for adventuring and risk
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Job, Adventurer, Mentor. Occupation: Jeweler
Voice: Scratchy, weak
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. 1 Healer’s kit. 1 Superior lock. 1 Masterwork Thieves’ tools.
Anselm Browning, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a green and tan handkerchief worn on his right side, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. He has moderate length blonde hair. His blue eyes are slightly larger than normal.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He's also a talented Crown-heir, but doesn't like to broadcast it.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has a rivalry with the church that dominates his actions
Ideals: Entrepeneur. Flaws: Disease. Bonds: Religious, Job, Criminal record. Occupation: Mayor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 11 (+0) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Orc
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2700 sp.
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